Game Development Community

Kerry Enfinger's Blogs

The Quest for Navigation - Update 2

I have been working constantly to add functionality to the navigation AI and improve the performance.

Author Kerry Enfinger Date 11/04/2011 (8:09 pm) Comment 2 comments

The Quest for Navigation - Update 1

As I posted in my blog back on October 13, I've created a fully-customizable navigation graph that is capable of creating, saving, and loading a full-level navigation graph at a fast speed. The graph can easily be adjusted for min/max height, slope, and object types. I have been working the last week on the AiPlayer functions to utilize this graph.

Author Kerry Enfinger Date 10/21/2011 (8:52 pm) Comment 2 comments

The Quest for Navigation

In my quest to find a general AI navigation path solution, I have tried several implementations of navigation mesh creation with mixed results. While some did work properly for navigation mesh generation, I did not have enough control over the parameters of the mesh creation and the loading times were long.

Author Kerry Enfinger Date 10/13/2011 (6:21 am) Comment 10 comments

Windows Master Server for Torque

The Torque Master Server was conceived and written because there were no other reliable graphic master servers for the Windows/Torque environment.

Author Kerry Enfinger Date 07/21/2011 (5:14 pm) Comment 12 comments

genEpak GUI Interface

I created a GUI interface for the excellent packer genEpak. It's written in Java and supports creation, addition, and listing of genEpak's .epk files.

Author Kerry Enfinger Date 10/19/2009 (11:00 pm) Comment 6 comments

Senior Project and Graduation!

I'm finally in the last week of my Bachelor's Degree in Game and Simulation Programming at DeVry University. It's been a long road but I have learned so much during the process. (Image Heavy!)

Author Kerry Enfinger Date 06/11/2009 (8:39 pm) Comment 1 comments