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Adrian Wright's Blogs

JOUNCE bounces onto the iPhone!!!!

Now available on the APP store, JOUNCE has a simple premise: bounce falling balls to reach the goal. As your score is dependent on how complex of a path you create for the balls to follow, the game can be as easy or difficult as you make it.

Author Adrian Wright Date 08/22/2009 (12:47 am) Comment 14 comments

Lore Aftermath - back to our roots..

So the title of this post is a little huh? I am sure for people who don't know the Max Gaming team, but as a short history on a few of us here at Max Gaming before we got the developer bug I will take...

Author Adrian Wright Date 06/05/2008 (8:28 pm) Comment 5 comments

The little things... (Lore: Aftermath)

So as many of you know who make video games alot of features always end up on the "if we have time" list. in our upcoming IA release Lore: Aftermath we have had many things that have went onto this ...

Author Adrian Wright Date 04/08/2008 (8:47 pm) Comment 3 comments

Lore: Invasion now FREE!!! and whats to come....

So I believe the original Dark Horizons Lore game was the 4th torque game released on GarageGames (if I am wrong sorry, but pretty sure I am right :). Originally launched in April 2004 and followed u...

Author Adrian Wright Date 12/21/2007 (5:37 pm) Comment 5 comments

Can a Indie make it? a little MGT history.

First, I just realized looking back at my last post, that I have not done a good job posting every month :) So as I sit here getting ready to head out the IGC, WOOT!!!!! I have been reflecting on h...

Author Adrian Wright Date 10/04/2007 (7:57 pm) Comment 10 comments

The last year in review - post #2 (alot photos)

OK the most exciting thing outside of making games for a living, is that over the last month we have opened our office here in Aurora, Ohio. This is a big milestone for us as we have been clawing our...

Author Adrian Wright Date 05/01/2007 (3:11 pm) Comment 10 comments

The last year in review - post #1

Ok Max Gaming has been around making games for about 6 years now, but this month is the one year anniversary of the full team going full time, woot!!!!! Over the last year and a half we switch to d...

Author Adrian Wright Date 05/01/2007 (2:47 pm) Comment 4 comments

Dark Horizons RPG Release

Before the GDC rush, I announced the Dark Horizons Universe was about to be released, well here are the final covers, which sandwich a final 172 pages of DHU goodness. Front: [image]http://cvs.max...

Author Adrian Wright Date 03/31/2006 (8:53 pm) Comment 6 comments

A new Era in Sci-fi RPG

What seems to be a long time ago, in the basement of my first house, I started putting down some notes on a Sci-fi Universe that I want...

Author Adrian Wright Date 03/12/2006 (9:55 pm) Comment 9 comments

The little things...

Its been awhile since my last post, as I am mostly really busy with working my 40 hour a week day job, and then leading development of multiple game projects in the evenings and weekends. But every...

Author Adrian Wright Date 02/27/2006 (2:28 pm) Comment 10 comments

Plan for Adrian Wright

I have been doing a lot of reflection this year as Max Gaming goes through some growing pains and we look at where we are going into the future. One of the things I think we all struggle with from ti...

Author Adrian Wright Date 08/26/2005 (2:01 pm) Comment 7 comments

Plan for Adrian Wright

I make very few .plans and will try to do more, but everytime I go to write one, a fellow MGT team member beats me to it. The last year since Dark Horizons: Lore was released has been to say the le...

Author Adrian Wright Date 04/18/2005 (7:48 pm) Comment 4 comments

Plan for Adrian Wright

Dark Horizons Lore is well on the road to its Gold release after part of the dev team has returned from IGC. I was very unfortunate to miss IGC this year, but family comes first, and I was much nee...

Author Adrian Wright Date 10/11/2004 (11:13 pm) Comment 4 comments

Plan for Adrian Wright

With everything else going on with Lore and the development of Lore Gold, it was refreshing to get a package in the mail from the UK recently.

Author Adrian Wright Date 09/13/2004 (7:48 pm) Comment 18 comments

Plan for Adrian Wright

Heading into the home stretch on Lore 1.1.

Author Adrian Wright Date 07/23/2004 (10:20 pm) Comment 4 comments

Plan for Adrian Wright

Max Gaming Technologies (MGT) has been extremely busy since E3 in May, this plan covers what we have been working on briefly.

Author Adrian Wright Date 07/07/2004 (2:10 pm) Comment 2 comments

Plan for Adrian Wright

It's been a little over a year since MGT decided to shelve our first major project and develop Dark Horizons: LORE with TGE, and looking back on the last year I have to say I am very satisfied at what we have accomplished.

Author Adrian Wright Date 04/05/2004 (2:02 pm) Comment 3 comments

Plan for Adrian Wright

Bringing Lore to Beta Testers, what an experience, I just need to thank several people for making it happen.

Author Adrian Wright Date 11/07/2003 (4:50 pm) Comment 4 comments

Plan for Adrian Wright

The MGT team spent the last weekend on a team retreat in Indianopolis, Indiana. We used this time together as a team to visit the Gencon gaming Convention, but also to spend some quality time on wrapp...

Author Adrian Wright Date 07/28/2003 (10:23 pm) Comment 1 comments

Plan for Adrian Wright

Shameless Plug for Max Gaming's Hosting services.

Author Adrian Wright Date 06/18/2003 (12:08 pm) Comment 4 comments

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