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Cinder Games's Blogs

Dynamic Attachment Update - Animated Environments

The vast majority(right?) of you guys are following my sorta-resource called "Platforms Players Can Ride" But it's evolved a bit past being able to ride around on pathshapes. [url]http://www.garag...

Author Cinder Games Date 02/22/2008 (4:37 am) Comment 14 comments

Dynamic Attachment to objects

Ok, so some of you may be familiar with my "Platforms that players can ride" psuedo-resource. It allows players to ride DTS pathshape objects wherever they roam. I've been working on this code ALL ...

Author Cinder Games Date 01/06/2008 (9:59 am) Comment 8 comments

3D Painting with Modo

I should state for the record that i suck at textures. The whole concept is hard for me. So typically in my works i've had rather bland textures. I think the way you create textures is just too unnatu...

Author Cinder Games Date 01/03/2008 (9:15 am) Comment 8 comments

A* Pathfinding stuffs

So i'm rather bored and getting back to some pathfinding code for TGE. For my project i can't use pregenerated paths due to the fact this is for a battle system. With multiple characters moving around...

Author Cinder Games Date 12/25/2007 (3:57 am) Comment 13 comments

More Platforms, works in 1.5

Well i updated my psedo resource for platforms players can ride, it's now compatible with torque 1.5. http://www.garagegames.com/mg/forums/result.thread.php?qt=57187 go here for a pri...

Author Cinder Games Date 02/14/2007 (2:37 am) Comment 3 comments

Platforms Players can Ride Version 1.1

Ok, i'm still alive. Not as active lately. I went ahead and updated my platform code slightly to fix a couple bugs. http://www.garagegames.com/blogs/11127/10822 This is the previous blo...

Author Cinder Games Date 01/28/2007 (12:37 am) Comment 9 comments

Kork's Journey into Lightwave 3D

Alright, a great many people(maybe 3) might be interested in my current side project. I've been working on getting kork into lightwave. Not just his mesh, but the skeleton as well. Having this will en...

Author Cinder Games Date 09/20/2006 (10:09 pm) Comment 15 comments

More Lightwave stuff.

Still working on some modeling, doing some character design stuff. I find this aspect pretty difficult without any clear character sketches / designs / and what not. I'm not so creative with that stuf...

Author Cinder Games Date 08/09/2006 (11:39 pm) Comment 10 comments

More character pics, Hair is hard to do, you know.

Been doing some more modeling. Trying to improve my ability to model hair. i see hair as possibly the hardest thing to model. Anyhow I love pics, so here's some pics of the characters head in torqu...

Author Cinder Games Date 07/31/2006 (5:59 am) Comment 16 comments

Evolutions of your Character Designs

Ever wonder to yourself as you change your characters if you're going the right direction? Somethign i make lots of little changes, and end up making drastic changes, Gotta wonder if you're going the ...

Author Cinder Games Date 07/14/2006 (12:41 am) Comment 15 comments

Moving Objects that players can ride on!

I've spent a good week or more trying to come up with a feasible method for a player to "ride" on a platform, elevator, spaceship.. whatever. And i've finally got something that seems to work. Curr...

Author Cinder Games Date 07/03/2006 (9:24 am) Comment 31 comments

Frozen Particles and Players

Well i've been doing more work on my battle system. setting it up for overlapping character/enemy turns similiar to how things are done in the grandia series. the battle is in semi-real time, with ...

Author Cinder Games Date 06/04/2006 (7:16 pm) Comment 12 comments

Converting my RPG battle system.

** As with most my blogs, this is a 56K killer **** With my RPG battle system, i had it where when battle was started, it loaded a separate map, loaded enemies and what not. Typical RPG battle stuf...

Author Cinder Games Date 04/24/2006 (7:23 am) Comment 6 comments

More Lightwave MIS Exporting

Well as some may know, I'm having issues with my scriptting for exporting object rotations from lightwave. But it only happens when i rotate on all 3 axis... so i'll figure that out another day. Up...

Author Cinder Games Date 04/17/2006 (4:42 am) Comment 5 comments

New Mapping Technique with Lightwave

So i decided to try a few new ways of generating lots of geometry with the least amount of effort to quickly create large or plentiful areas. So i played around more with lightwaves Rail Extrude and C...

Author Cinder Games Date 04/09/2006 (8:37 am) Comment 14 comments

MY Custom MIS Exporter, with mild success

I spent the past couple days writing a MIS exporter for Lightwave 3D. I wanted this to same me tons and TONS of time with my project. I'm making my "levels" with strickly DTS objects i create in light...

Author Cinder Games Date 04/05/2006 (5:07 am) Comment 13 comments

My RPG Project Update. Pics too.

It's been awhile, and i haven't had time to work on it either, but i figure i'll post what i'll done so far for those interested. I'm writing the base for a Console Style RPG. All characters except...

Author Cinder Games Date 01/04/2006 (12:20 am) Comment 10 comments

Plan for Ramen Sama

As some of you may know,I'm working on making a Single Player, Console Style RPG. Well i've been busy. Had to take a step back from working on my Battle system cause it was lacking stat modifying...

Author Cinder Games Date 11/09/2005 (8:10 am) Comment 4 comments

Plan for Ramen Sama

Adventures in Slug Roasting, the quest for the sacred bottle.

Author Cinder Games Date 10/18/2005 (5:14 pm) Comment 8 comments

Plan for Ramen Sama

Level Levels, plenty of pics

Author Cinder Games Date 10/12/2005 (11:11 am) Comment 6 comments

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