Daniel Hopkins's Blogs
Exactly two weeks after the release of my first app, ClueSOLVED, Apple has approved and released my next app entitled: Taperator! Taperator features four unique, fun, and easy to learn mini-games all packaged nicely into a single app! For more information, read on...
Author Daniel Hopkins Date 01/22/2010 (4:28 am) Comment 2 comments
If you accused Daniel Hopkins of doing it with a Mac, PC, and iTGB in his ultra secret game design room--you'd be right! But, what did he do? Why, he developed the first Clue assist app for the iPhone/iTouch in existence! Read on to discover the power of ClueSOLVED...
Author Daniel Hopkins Date 01/08/2010 (2:58 am) Comment 4 comments
I think most will agree that, though a great improvement over its predecessors, the T3D GUI editor still needs a good bit of work. As a result, I am happy to introduce to you the beginnings of my latest project: T3D GUI Editor-Revamped.
Author Daniel Hopkins Date 09/24/2009 (12:59 am) Comment 9 comments
Whew! A lot of things have been happening around here: graduation, a new computer, the release of my realtime material editor, and now the purchase of a T3D Professional license!!! To hear more about my experience and intial response, read on...
Author Daniel Hopkins Date 06/30/2009 (2:34 pm) Comment 24 comments
Following up the release of my realtime material for Torque, I created additional videos and a forum thread for questions/comments/feedback/etc.
Author Daniel Hopkins Date 06/15/2009 (10:40 am) Comment 3 comments
Yep, that's right! The first release is out! You can now purchase a realtime material editor for TGEA 1.8.1 for only $5.00(USD)!
Author Daniel Hopkins Date 06/11/2009 (10:02 pm) Comment 13 comments
If you haven't seen it yet, now's a good time to look! I put together a decent overview of the power of the upcoming realtime Material Editor tool for TGEA 1.8.1. Currently featuring an intuitive interface, easy to use material management system, and more, the Material Editor is a tool you'll not want to pass up! It will turn that dreaded material creation experience, into a fun and effecient process--allowing you to focus on the art and not on your personally preferred text editor.
Author Daniel Hopkins Date 06/07/2009 (10:43 pm) Comment 10 comments
Have you ever become tired of trying to remember all the variables and values associated with Torque materials, or going through the "create material-load torque-view material-exit torque-adjust material..." pipeline? If so, then read on...
Author Daniel Hopkins Date 05/16/2009 (10:51 pm) Comment 11 comments
As I mentioned in my last blog, I started my own game project called "BumperDerby" for the purpose of entering it into an all-Blender Game Engine (or BGE) game competition. I have since then made some considerable progress on it, and I figured I'd post some screens. Not wanting to post a completely unTorque-related blog, I also want to share a game which I created a while back with TGB which I codenamed "RainyDayz." Join me now, as a noob shows his games...
Author Daniel Hopkins Date 04/01/2009 (10:32 pm) Comment 6 comments
Author Daniel Hopkins Date 11/13/2008 (8:37 pm) Comment 3 comments
Author Daniel Hopkins Date 09/13/2008 (9:28 pm) Comment 2 comments



