Tj Holowaychuk's Blogs
Some more artwork as well as screenshots of the working prototype of our upcoming IPhone game. Built with Cocos2d / Chipmunk
Author Tj Holowaychuk Date 04/14/2009 (12:00 am) Comment 6 comments
After some prototyping we have decided we will most likely not use TGB for our Iphone game, however I still believe this is a great engine so I would just like to give some feedback.
Author Tj Holowaychuk Date 03/28/2009 (9:24 am) Comment 4 comments
Today I have some more artwork in a small update for all of you 6 scenery and character sketches which may make it into the final game.
Author Tj Holowaychuk Date 03/19/2009 (5:29 pm) Comment 5 comments
On behalf of Vision Media I have been developing some TGB tools, including an alternative syntax, come take a sneak peak.
Author Tj Holowaychuk Date 03/18/2009 (12:08 pm) Comment 3 comments
Our first TGB game (yet to be titled), will feature a rich 2d universe, surreal graphics, physics driven gameplay, and quirky characters with voice acting
Author Tj Holowaychuk Date 03/15/2009 (3:32 pm) Comment 20 comments
