Adrian W's Blogs
Yet another TGEA deferred rendering and cascaded shadow map video, this time with added PhysX courtesy of Taylor Petrick
Author Adrian W Date 09/13/2009 (10:40 am) Comment 20 comments
I've finished adding back in water and particle effects, so its time for another video of my deferred rendering experiments in TGEA 1.7.1, this time running the standard Stronghold demo level.
Author Adrian W Date 08/22/2009 (1:03 pm) Comment 12 comments
More deferred rendering fun with parallel split shadow maps in TGEA 1.7.1. And a shameless plug for some ageing Welsh rockers.
Author Adrian W Date 08/01/2009 (9:14 am) Comment 11 comments
Video of a very basic deferred rendering pipeline with parallel split shadow maps in TGEA 1.7.1. Enjoy!
Author Adrian W Date 04/10/2009 (9:02 am) Comment 15 comments
Author Adrian W Date 01/03/2009 (8:12 pm) Comment 28 comments
Author Adrian W Date 12/08/2008 (11:09 pm) Comment 10 comments
Author Adrian W Date 11/22/2008 (3:45 pm) Comment 14 comments


