Game Development Community

Torque 2D Editor Plan

Greetings everyone! Welcome back to another Torque 2D blog. This blog is dedicated to laying out the plans for creating editors for Torque 2D. We think we have some really good ideas, but since Torque 2D belongs to all of us, you should read and respond with your own opinion. Let's get to it!

Author Michael Perry Date 04/04/2013 (1:50 pm) Comment 41 comments

Torque 2D for Android Kickstarter gets free Linux port.

I have just posted an update to the kickstarter for a free Linux port of Torque 2D that will be done by myself and Nathan Martin.

Author Tim Newell Date 04/04/2013 (11:36 am) Comment 2 comments

T3D MIT port to IOS and Andriod

T3D MIT port to IOS and Andriod * separate server & client * ios platform * android ndk build * tcp network for MMO * animation tool * game design tool * item system like a diablo3

Author Song Yongjin Date 04/04/2013 (6:18 am) Comment 42 comments

Neptun Pack - VEHICLES

Hello everyone, since my last Blog, i was work very hard to make some Boat Vehicles for the Neptun Pack. Of course, they are destructible also. see more...

Author D Fasel Date 04/03/2013 (3:58 pm) Comment 6 comments

Deo

Greetings, Torque developers! It's been a long time since I posted my last blog. This time I want to talk about my game and what we actually managed to produce using this great game engine - Torque 3D. May be most of you...

Author Ivan Mandzhukov Date 04/02/2013 (11:58 am) Comment 12 comments

Goodbye blog!

Let me start by saying that GarageGames has been a huge part of my life for nearly 12 years. In that time I've messed with the engine, created a whole bunch of extensions for TGE like the foliage and shape replicators, sunlight lens-flares, shoreline rendering, lighting etc then I moved on and created Torque 2D with the intent of releasing it for free but which became TGB only to eventually come full circle and be released for free as open source as Torque 2D.

Author Melv May Date 03/29/2013 (5:12 am) Comment 42 comments

Slime City - A bunch of new stuff!

A block review of the last couple months of art development on our upcoming PC/iPad game 'Slime City'.

Author Weston Tracy Date 03/29/2013 (4:36 am) Comment 3 comments

Play the Tactical AI Kit Demo!

Here's a demo game with the Tactical AI Kit and Weapon Pack installed, just so you guys have something to sink your teeth into. Toy around with the AI and help me squash bugs. Are you good enough to complete the Tactical AI Kit Challenge?

Author Bryce Date 03/28/2013 (5:33 pm) Comment 45 comments

TorqueScript Plugin Updated for Komodo 8

Pretty much what it says on the tin. Just an update for anyone who uses my plugin for TorqueScript editing.

Author Thomas -elfprince13- Dickerson Date 03/28/2013 (1:43 pm) Comment 2 comments

Building Worlds With Bilder (the comcepts)

Pacifica is a large project that is part of a much larger project: Bilder. Bilder: Enviros is the first leg of the journey. Here's a break-down of what I want to accomplish. The concept of modular, extensible, reuseable is the foundation on which all wiil be based.

Author JR Wilde Date 03/28/2013 (12:22 am) Comment 1 comments