Taylor Petrick's Blogs
Hey! Its been a while since I've posted a blog here, or anywhere for that matter. This one has some interesting news for anyone that was interested in my old stuff. :)
Author Taylor Petrick Date 10/26/2009 (11:41 pm) Comment 2 comments
Lots of new stuff this time around: fluid particles with interactions, softbodies, and .obj mesh loading for cloth.
Author Taylor Petrick Date 08/19/2009 (4:13 pm) Comment 9 comments
Now that I've got some spare time, I've started working on my PhysX stuff again. This one's just a quick update for some improvements to the cloth, and initial work on fluids.
Author Taylor Petrick Date 08/11/2009 (5:29 am) Comment 6 comments
Yep, its time for another one of these PhysX blogs. This one covers the newest additions made to the PhysX Cloth object.
Author Taylor Petrick Date 04/30/2009 (8:58 pm) Comment 13 comments
Another quick update on the PhysX/TGEA 1.8.1 work. I've finished integrating PhysX cloth into my codebase, collision and all. Video included. ;)
Author Taylor Petrick Date 04/23/2009 (4:10 pm) Comment 13 comments
I've been working with the PhysX resource and TGEA 1.8.1 for a few weeks now, along with DeepScratch and Ron Nelson. I thought I'd blog on what I/we have accomplished so far.
Author Taylor Petrick Date 04/16/2009 (12:21 pm) Comment 15 comments
Author Taylor Petrick Date 08/17/2008 (11:49 am) Comment 44 comments
Author Taylor Petrick Date 06/14/2008 (6:00 pm) Comment 7 comments
