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Taylor Petrick's Blogs

N-PAL and My Lack of Updates

Hey! Its been a while since I've posted a blog here, or anywhere for that matter. This one has some interesting news for anyone that was interested in my old stuff. :)

Author Taylor Petrick Date 10/26/2009 (4:41 pm) Comment 2 comments

TGEA PhysX: Part 6

Lots of new stuff this time around: fluid particles with interactions, softbodies, and .obj mesh loading for cloth.

Author Taylor Petrick Date 08/19/2009 (9:13 am) Comment 9 comments

TGEA PhysX: Part 5

Now that I've got some spare time, I've started working on my PhysX stuff again. This one's just a quick update for some improvements to the cloth, and initial work on fluids.

Author Taylor Petrick Date 08/10/2009 (10:29 pm) Comment 6 comments

TGEA PhysX: Part 4

Yep, its time for another one of these PhysX blogs. This one covers the newest additions made to the PhysX Cloth object.

Author Taylor Petrick Date 04/30/2009 (1:58 pm) Comment 13 comments

TGEA 1.8.1 PhysX - Part 3

Another quick update on the PhysX/TGEA 1.8.1 work. I've finished integrating PhysX cloth into my codebase, collision and all. Video included. ;)

Author Taylor Petrick Date 04/23/2009 (9:10 am) Comment 13 comments

TGEA 1.8.1 PhysX - Parts 1 & 2

I've been working with the PhysX resource and TGEA 1.8.1 for a few weeks now, along with DeepScratch and Ron Nelson. I thought I'd blog on what I/we have accomplished so far.

Author Taylor Petrick Date 04/16/2009 (5:21 am) Comment 15 comments

TGEA Browser Torque

Over a year ago, Neil Marshall developed a resource that allowed users to convert TGE into a browser plugin. I've successfully ported this resource to TGEA 1.0.X, and I'm working on a TGEA 1.7.X port ...

Author Taylor Petrick Date 08/17/2008 (4:49 am) Comment 44 comments

Dark Legions - Initial Development

I begun work on my current project with TGEA 1.7, Dark Legions, about a two weeks ago. Its an FPS/RPG hybrid, with standard FPS-style death matches, controls, etc. The game is fantasy, however, and it...

Author Taylor Petrick Date 06/14/2008 (11:00 am) Comment 7 comments