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Jay Moore's Blogs

Life is More than a high Gamerscore

Life is More than a high Gamerscore When "Recent Blog Post" becomes an Oxymoron I thought I'd take a moment and reconnect after what has to be the "BIGGEST" year of my life 2007 and share s...

Author Jay Moore Date 02/07/2008 (1:04 pm) Comment 15 comments

Launching My New Venture -

I've officially launched my new consulting venture at the http://www.newsguide.us/business/advertising-marketing/Jay-Moore-Launches-The-Strategery-Group/. Making clie...

Author Jay Moore Date 09/15/2006 (6:17 pm) Comment 25 comments

It's been an incredible ride.

It is with mixed emotions that I'm announcing my departure from the Garage to pursue new opportunities. I will always consider the last four years of my life a great legacy, pulling off the first ...

Author Jay Moore Date 07/29/2006 (2:17 am) Comment 63 comments

Open Letter to the GarageGames

Open Letter to the GarageGames' Community GDC Binge, What's on my to do list, personal rant and Job Opening. You are the greatest. If we don't tell you that often enough, our bad. ...

Author Jay Moore Date 04/21/2006 (5:58 am) Comment 28 comments

The Golden Era of Indie Gaming

I think someday we'll look back at this period as the beginning of the golden age of indie game development. For most of the last 4 years I've been living, eating and breathing Indie games and buildin...

Author Jay Moore Date 02/24/2006 (8:12 am) Comment 16 comments

Off the Road for a Minute!

As those who have tried to reach me might know I'm a moving target. Since IGC on Oct. 7-9th, I've had the privilege to attend http://www.futureplay.org/ in East Lancing, Michigan...

Author Jay Moore Date 11/10/2005 (7:36 am) Comment 23 comments

GarageGames Enjoys Some PAXing

GarageGames enjoys some http://www.penny-arcade.com/pax/events.php Last weekend a crew from GarageGames descended on Meydenbauer Center for the 2nd annual PAX. We got a boot...

Author Jay Moore Date 09/01/2005 (5:40 am) Comment 7 comments

A Glimpse Behind the Scenes

A Glimpse Behind the Scenes Last year at e3 - I read all the public statements of what Microsoft said about Xbox Live Arcade and other partner initiatives we'd been working with, under NDA, ...

Author Jay Moore Date 05/01/2005 (9:44 pm) Comment 10 comments

GameDevelopers Conference 2005

GameDevelopers Conference Indie's Invade GDC - Don't Miss GarageGames in Booth #912 The energy around the Garage has never been higher - everywhere you look there are amazing things happe...

Author Jay Moore Date 03/06/2005 (6:17 pm) Comment 12 comments

Road Trip Report Synergy & Desktop Summits

Well the post show euphoria isn't wearing off quickly this time... On top of MacWorld with MB Gold rolling out on the Mac Mini, G.A.M.E.S. Synergy Summit where we premiered our first Torque Boot Camp ...

Author Jay Moore Date 02/14/2005 (9:12 am) Comment 12 comments

A day in the Life...

A day in the Life... Some days I think I'm GarageGames biggest fan boy and I live in my own reality distortion field (with about 16 other fanatics that have been drinking too much of the 'ko...

Author Jay Moore Date 02/03/2005 (7:06 am) Comment 11 comments

MacWorld SF 2005 - mini, Shuffle and more...

I actually got up early and got VIP seating for Job's keynote (right behind press and Apple employees and VIPs like the president of Sony Electronics... then came speakers). The Apple Mini (shippin...

Author Jay Moore Date 01/11/2005 (9:03 pm) Comment 19 comments

Plan for Jay Moore

'Twas a few days before the 'holidays' and all through the Garage not a coder was clicking not even a mouse... With new GG jackets all removed from their chairs leaving all with high hopes that Torque 2D soon would appear....

Author Jay Moore Date 12/22/2004 (11:10 pm) Comment 13 comments

Plan for Jay Moore

This December is feeling a lot like 2002 - when GG launched its online games store. Only 2004 is about 10x more products and excitement. Like in 2002 we'd seen some great stuff shown off at IGC and we were all crunching to get release candidates out on Marble Blast, Orbz, Chain Reaction and Robot Battle.

Author Jay Moore Date 12/05/2004 (6:54 am) Comment 9 comments

Plan for Jay Moore

I still haven't fully recovered from all the 'fun' and I'm typing this at 2:15am because, as exhausted as I am, I can't sleep - I'm so amped about GG and our community. IGC 2004 marks the moment in time when the number of new Torque initatives and games shown off was well beyond even a marketing guys dreams. I'd seen glimpses, but I honestly was in shock and awe with all the amazing things I saw at IGC this year.

Author Jay Moore Date 10/12/2004 (8:34 am) Comment 13 comments

Plan for Jay Moore

IGC '04 and time compression - can someone please get that flux capacitor working in Torque.

Author Jay Moore Date 09/15/2004 (4:24 am) Comment 10 comments

Plan for Jay Moore

Great conferences are an art form. I'm up here at PAX '04 and Gabe & Tycho, Robert are creating new art.

Author Jay Moore Date 08/28/2004 (8:56 pm) Comment 11 comments

Plan for Jay Moore

http://www.indiegamescon.com/

Author Jay Moore Date 07/22/2004 (9:28 pm) Comment 13 comments

Plan for Jay Moore

Building brands the ultimate challenge of the indie entrepreneur. First in a series of blogs on branding and identity and creating valuable game Intellectual Property (IP).

Author Jay Moore Date 04/17/2004 (9:28 pm) Comment 10 comments

Plan for Jay Moore

In NYC (Manhatten) preparing for the http://www.gamesandmobile.com anyone in the area interested in getting together with Jeff Tunnell and myself we're done with appointments at 5pm.

Author Jay Moore Date 04/14/2004 (2:19 pm) Comment 3 comments

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