Jay Moore's Blogs
Author Jay Moore Date 02/07/2008 (1:04 pm) Comment 15 comments
Author Jay Moore Date 09/15/2006 (6:17 pm) Comment 25 comments
Author Jay Moore Date 07/29/2006 (2:17 am) Comment 63 comments
Author Jay Moore Date 04/21/2006 (5:58 am) Comment 28 comments
Author Jay Moore Date 02/24/2006 (8:12 am) Comment 16 comments
Author Jay Moore Date 11/10/2005 (7:36 am) Comment 23 comments
Author Jay Moore Date 09/01/2005 (5:40 am) Comment 7 comments
Author Jay Moore Date 05/01/2005 (9:44 pm) Comment 10 comments
Author Jay Moore Date 03/06/2005 (6:17 pm) Comment 12 comments
Author Jay Moore Date 02/14/2005 (9:12 am) Comment 12 comments
Author Jay Moore Date 02/03/2005 (7:06 am) Comment 11 comments
Author Jay Moore Date 01/11/2005 (9:03 pm) Comment 19 comments
'Twas a few days before the 'holidays' and all through the Garage not a coder was clicking not even a mouse... With new GG jackets all removed from their chairs leaving all with high hopes that Torque 2D soon would appear....
Author Jay Moore Date 12/22/2004 (11:10 pm) Comment 13 comments
This December is feeling a lot like 2002 - when GG launched its online games store. Only 2004 is about 10x more products and excitement. Like in 2002 we'd seen some great stuff shown off at IGC and we were all crunching to get release candidates out on Marble Blast, Orbz, Chain Reaction and Robot Battle.
Author Jay Moore Date 12/05/2004 (6:54 am) Comment 9 comments
I still haven't fully recovered from all the 'fun' and I'm typing this at 2:15am because, as exhausted as I am, I can't sleep - I'm so amped about GG and our community. IGC 2004 marks the moment in time when the number of new Torque initatives and games shown off was well beyond even a marketing guys dreams. I'd seen glimpses, but I honestly was in shock and awe with all the amazing things I saw at IGC this year.
Author Jay Moore Date 10/12/2004 (8:34 am) Comment 13 comments
IGC '04 and time compression - can someone please get that flux capacitor working in Torque.
Author Jay Moore Date 09/15/2004 (4:24 am) Comment 10 comments
Great conferences are an art form. I'm up here at PAX '04 and Gabe & Tycho, Robert are creating new art.
Author Jay Moore Date 08/28/2004 (8:56 pm) Comment 11 comments
http://www.indiegamescon.com/
Author Jay Moore Date 07/22/2004 (9:28 pm) Comment 13 comments
Building brands the ultimate challenge of the indie entrepreneur. First in a series of blogs on branding and identity and creating valuable game Intellectual Property (IP).
Author Jay Moore Date 04/17/2004 (9:28 pm) Comment 10 comments
In NYC (Manhatten) preparing for the http://www.gamesandmobile.com anyone in the area interested in getting together with Jeff Tunnell and myself we're done with appointments at 5pm.
Author Jay Moore Date 04/14/2004 (2:19 pm) Comment 3 comments
