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Konrad Kiss's Blogs

THIS.. IS.. TORQUE! - Vote for your favorite entry!

Bitgap Games' THIS.. IS.. TORQUE! screenshot contest is over! We ask everyone who is a licensee of a Torque product to vote for your favorite entry. Read more about voting rules inside.

Author Konrad Kiss Date 11/21/2009 (12:16 am) Comment 78 comments

THIS.. IS.. TORQUE! - 2 DAYS LEFT

Bitgap Games' screenshot contest is getting closer to its Friday deadline. In this blog, I'll reveal more information about the prizes and show off the awesome screenshots you've entered into the contest.

Author Konrad Kiss Date 11/18/2009 (7:47 pm) Comment 4 comments

THIS.. IS.. TORQUE! - Screenshot Contest

This is a call for some Torque fun! Post your single best screenshot from your game in this blog in the coming 7 days, and win licenses to various products.

Author Konrad Kiss Date 11/13/2009 (5:59 pm) Comment 101 comments

DTSViewer version 1.0.2 is out!

DTSViewer is a tool for viewing .dts and .dae files in Torque 3D tech. It is able to show or hide mesh groups and change skins on the viewed model. With this update nodes are also displayed. It can create transparent background screenshots in both orthogonal (isometric) and perspective views.

Author Konrad Kiss Date 10/19/2009 (11:16 pm) Comment 12 comments

Introducing DTSViewer from Bitgap Games

DTSViewer is a tool that lets artist preview their models in Torque 3D tech. It also enables the making of transparent screenshots of 3D models in both orthogonal (isometric) and perspective camera views.

Author Konrad Kiss Date 10/10/2009 (7:23 pm) Comment 33 comments

Xenocell: Step forward, Avatar!

News about my son, David, who was just born. To not go too off-topic, the latest heads up about the development of Xenocell - a sci-fi pvp game I'm working on is also in here. There are screenshots inside! :)

Author Konrad Kiss Date 06/25/2009 (11:06 pm) Comment 20 comments

Xenocell: Server magic

In this blog, I am going to summarize what I have learned while preparing the server architecture for Xenocell - hoping to share and receive more ideas to further refine speed and future uptime of this system.

Author Konrad Kiss Date 03/13/2009 (3:00 pm) Comment 25 comments

Dungeons, dungeons everywhere!

There are some content packs out there that provide you with the basic elements of creating cities, dungeons, underworld scenes, internal building elements. Using these assets to create a larger level took a long time - until now...

Author Konrad Kiss Date 02/10/2009 (6:22 pm) Comment 50 comments

Xenocell : The Sojourn Settlement

An update to my progress at creating Xenocell. The Sojourn Settlement is a small village that was built by human survivors who crash landed in the Kali desert. This is one of the starting zones in the game.

Author Konrad Kiss Date 01/17/2009 (9:54 pm) Comment 14 comments

When the fan is hit

This is an open letter to both the community and GG. I am taken aback by the responses on both sides, but mainly the community's. Here's my two cents on what's happening around the failed launch, and why I see it the way I do.

Author Konrad Kiss Date 01/15/2009 (2:16 pm) Comment 16 comments

Cliffs On Steroids - Material Accumulation video

Finally, Update 1 is out, which adds material accumulation to the BG Cliff Construction Kit. The video included lets you take a glimpse of what it is all about.

Author Konrad Kiss Date 11/13/2008 (11:57 pm) Comment 32 comments

The BG Cliff Construction Kit launches!

Finally, the BG Cliff Construction Kit is available for sale. You can get it here: [url=www.bitgap.com]http://www.bitgap.com/[/url] or go [url=euro.swreg.org/cgi-bin/s.cgi?s=82683&p=82683-1&v=0&d=0&q=1]directly to checkout[/url]

Author Konrad Kiss Date 11/09/2008 (2:37 pm) Comment 12 comments

Cliff Construction Kit (image heavy)

<autosyn> The Cliff Construction Kit is finally finished. Only the documentation is to be written, and then it's up for sale. The price is...

Author Konrad Kiss Date 11/05/2008 (11:09 pm) Comment 15 comments

TGEA Cliff Construction Kit coming soon...

<autosyn>It's been a while since my last .plan, so I figured it was time to show what I've been up to. The game I am working on - Xenocell - has a huge outdoors environment - it's a rocky alien planet. For me ...

Author Konrad Kiss Date 10/29/2008 (10:41 am) Comment 10 comments

Constructor - Plug-in Command Reference on TDN

To develop plug-ins for Constructor, you will need some information about the methods at your disposal. I've just updated the TDN site with lots of Constructor plugin dev info - enjoy!

Author Konrad Kiss Date 09/30/2008 (11:17 am) Comment 9 comments

Xenocell : Introduction

<autosyn>This being my first blog post, let me introduce myself. My name's Konrad Kiss. I am developing a sci-fi role playing game called Xenocell. I am cautious to use the term MMO, because on one hand, t...

Author Konrad Kiss Date 09/24/2008 (4:32 pm) Comment 21 comments