Game Development Community

Konrad Kiss's Blogs

Deploying Indie Games

Whether it's a game or another kind of desktop application, deploying it to your users can be a pain if you can't afford to or don't want to pay the price for the high-end tools. There are alternatives, however. And there are pitfalls.

Author Konrad Kiss Date 06/09/2011 (6:33 am) Comment 27 comments

Game In The Cloud #1

This is the first part of a - hopefully - series of blogs that discuss the planning and creation of a server infrastructure in the Amazon cloud.

Author Konrad Kiss Date 05/12/2011 (4:58 pm) Comment 12 comments

Bitgap Games' Xenocell

Xenocell is a game we've been working on since 2008. Read on to find out about how we started out, where we got to until now, and what changes we had to make on the road.

Author Konrad Kiss Date 11/17/2010 (9:00 pm) Comment 41 comments

Of value and faith

Torque has been around for a very long time. Still, recent events made people feel uneasy about the future. Let me express my perspective - the view I have as an associate and as someone in charge of a business. Also, check out how to get Sahara for free.

Author Konrad Kiss Date 11/16/2010 (2:05 pm) Comment 39 comments

Sahara for Torque 3D on sale

Sahara is a Torque 3D shader feature that lets you accumulate materials over your shapes. View the videos to see it in action.

Author Konrad Kiss Date 10/05/2010 (3:44 pm) Comment 33 comments

Bitgap: Plans for the near future + CCK / DTSViewer bundle

Some news on what new tools we're working on. Also, there's a special July sale for the Cliff Construction Kit. Get it now, and receive a free version of the DTSViewer!

Author Konrad Kiss Date 07/28/2010 (9:58 pm) Comment 41 comments

TorqueBay opens its gates

TorqueBay is an independent site about everything that's related to Torque - to enable developers find content faster and to point them to the best Torque content providers.

Author Konrad Kiss Date 04/18/2010 (4:02 pm) Comment 28 comments

And the winner is...

Bitgap Games' THIS.. IS.. TORQUE! screenshot contest has a winner! 85 votes were cast in the past few days on 25 amazing entries. Read on to find detailed results and an announcement of the Torque 3D version of the Cliff Construction Kit.

Author Konrad Kiss Date 11/26/2009 (7:28 pm) Comment 53 comments

THIS.. IS.. TORQUE! - Vote for your favorite entry!

Bitgap Games' THIS.. IS.. TORQUE! screenshot contest is over! We ask everyone who is a licensee of a Torque product to vote for your favorite entry. Read more about voting rules inside.

Author Konrad Kiss Date 11/20/2009 (4:16 pm) Comment 124 comments

THIS.. IS.. TORQUE! - 2 DAYS LEFT

Bitgap Games' screenshot contest is getting closer to its Friday deadline. In this blog, I'll reveal more information about the prizes and show off the awesome screenshots you've entered into the contest.

Author Konrad Kiss Date 11/18/2009 (11:47 am) Comment 4 comments

THIS.. IS.. TORQUE! - Screenshot Contest

This is a call for some Torque fun! Post your single best screenshot from your game in this blog in the coming 7 days, and win licenses to various products.

Author Konrad Kiss Date 11/13/2009 (9:59 am) Comment 104 comments

DTSViewer version 1.0.2 is out!

DTSViewer is a tool for viewing .dts and .dae files in Torque 3D tech. It is able to show or hide mesh groups and change skins on the viewed model. With this update nodes are also displayed. It can create transparent background screenshots in both orthogonal (isometric) and perspective views.

Author Konrad Kiss Date 10/19/2009 (4:16 pm) Comment 14 comments

Introducing DTSViewer from Bitgap Games

DTSViewer is a tool that lets artist preview their models in Torque 3D tech. It also enables the making of transparent screenshots of 3D models in both orthogonal (isometric) and perspective camera views.

Author Konrad Kiss Date 10/10/2009 (12:23 pm) Comment 33 comments

Xenocell: Step forward, Avatar!

News about my son, David, who was just born. To not go too off-topic, the latest heads up about the development of Xenocell - a sci-fi pvp game I'm working on is also in here. There are screenshots inside! :)

Author Konrad Kiss Date 06/25/2009 (4:06 pm) Comment 20 comments

Xenocell: Server magic

In this blog, I am going to summarize what I have learned while preparing the server architecture for Xenocell - hoping to share and receive more ideas to further refine speed and future uptime of this system.

Author Konrad Kiss Date 03/13/2009 (8:00 am) Comment 25 comments

Dungeons, dungeons everywhere!

There are some content packs out there that provide you with the basic elements of creating cities, dungeons, underworld scenes, internal building elements. Using these assets to create a larger level took a long time - until now...

Author Konrad Kiss Date 02/10/2009 (10:22 am) Comment 59 comments

Xenocell : The Sojourn Settlement

An update to my progress at creating Xenocell. The Sojourn Settlement is a small village that was built by human survivors who crash landed in the Kali desert. This is one of the starting zones in the game.

Author Konrad Kiss Date 01/17/2009 (1:54 pm) Comment 14 comments

When the fan is hit

This is an open letter to both the community and GG. I am taken aback by the responses on both sides, but mainly the community's. Here's my two cents on what's happening around the failed launch, and why I see it the way I do.

Author Konrad Kiss Date 01/15/2009 (6:16 am) Comment 16 comments

Cliffs On Steroids - Material Accumulation video

Finally, Update 1 is out, which adds material accumulation to the BG Cliff Construction Kit. The video included lets you take a glimpse of what it is all about.

Author Konrad Kiss Date 11/13/2008 (3:57 pm) Comment 32 comments

The BG Cliff Construction Kit launches!

Finally, the BG Cliff Construction Kit is available for sale. You can get it here: [url=www.bitgap.com]http://www.bitgap.com/[/url] or go [url=euro.swreg.org/cgi-bin/s.cgi?s=82683&p=82683-1&v=0&d=0&q=1]directly to checkout[/url]

Author Konrad Kiss Date 11/09/2008 (6:37 am) Comment 12 comments

Page «Previous 1 2