Game Development Community

Isometric to 3D, game-play transition.

A quick rundown on our decision to switch from isometric to 3D with our next game 'Slime City'. Including a before and after art sample.

Author Weston Tracy Date 06/19/2012 (1:19 am) Comment 4 comments

Pedro Vicente and Space Research Software

GarageGames sat down with Pedro Vicente to discuss his latest iPhone game Word Build and other projects he is working on with Torque for Space Research Software.

Author Geoff Beckstrom Date 06/18/2012 (2:57 pm) Comment 4 comments

Using GLKit to speed up image loading in iT2D

This code snippet uses the iOS 5 GLKit library to speed up loading considerably (I've seen about a 30% improvement) Also a "FILE" mode is added as an alternative to the "KEY" mode, supporting Zwoptex output spritesheets.

Author Paul Jan Date 06/18/2012 (2:54 am) Comment 7 comments

The Repopulation - Started with Torque, It's gone far

The Repopulation started development back in the TGE era, and have rebased on both TSE and T3D. I figured you wanted a small update on how their doing.

Author Mikael Pettersson Date 06/17/2012 (11:07 am) Comment 3 comments

Community Contest - I see the light

Produce a video highlighting (see what I did there?) the Torque 3D engine's light capabilities and features. This should be a showcase video - not a tutorial. There will be 3 awards: 1 - Video with the most hits 2 - Best video as chosen by GG 3 - Best video as chosen by GG Community

Author Geoff Beckstrom Date 06/15/2012 (12:19 pm) Comment 21 comments

2D Tuesdays: Box2D Dev Discussion

Greetings everyone. It's 2D Tuesday! Each week someone on the 2D team will post a blog or resource related to Torque 2D and/or iTorque 2D. This week I'm continuing on the topic of Box2D and how we iterated.

Author Michael Perry Date 06/12/2012 (9:57 am) Comment 18 comments

Honing My Concept Art Skills

Over the past couple of weeks I have been striving to improve my 2d concept art and digital painting skills. I thought I would share a couple of pieces. The creatures were fairly easy by comparison to the human. I could make the creatures any way I wanted, the human took a couple of days because it had to look recognizably... Human!

Author David Mac Date 06/09/2012 (8:03 am) Comment 9 comments

Our fundraising campaign using Cat Games for iPad

Any Purchase of "Cat Games" for iPad during the month of June, 2012 we will donate $0.25 to Mohawk Hudson Humane Society. Big Monk Games loves animals and we want to support a organization that we believe in.

Author Michael Cozzolino Date 06/08/2012 (1:05 pm) Comment 1 comments

Community Contests - Into the Future

This week I am reaching out to you the community for ideas on where to take contests in the future.

Author Geoff Beckstrom Date 06/08/2012 (10:54 am) Comment 25 comments

DragViewAreaBehavior for iT2d 1.5

This behavior (for iT2d 1.5) allows a StaticSprite object using SourceRect to have iOS-like behavior such as single-finger scrolling, and two-finger zoom in and out.

Author Paul Jan Date 06/06/2012 (12:30 am) Comment 0 comments