Game Development Community

General update on my Torque 3D game, and 2D GUI HUD Update

I've been pretty silent on my game for a while now, so I thought it was time I did an update with some screenshots. Plus New 2D GUI HUD Creator update.

Author Jules Date 09/21/2012 (12:45 pm) Comment 3 comments

MMOFPS with TGE (Magegun)

I dream of releasing my shooting game with magic. It is MMOFPS style game. Now almost release my MMOFPS (Magegun).

Author Nora Ky Date 09/21/2012 (7:33 am) Comment 4 comments

Images from our Torque 3D game

Screenshots from our game, Xenocell - built on top of Torque 3D. I wanted to show these off, so that new developers interested in working with the engine could see more examples of what Torque 3D can do.

Author Konrad Kiss Date 09/21/2012 (2:22 am) Comment 23 comments

Walkabout: the release looms!

Only a month or two late, I'm nearly ready to release Walkabout! Let's celebrate with some video tutorials!

Author Daniel Buckmaster Date 09/21/2012 (2:03 am) Comment 14 comments

Torque 3D Environment Pack Open Source Sale! 25% off!

In celebration of Torque 3D being released as open source today, I'm doing a 25% sale on the Torque 3D Environment Pack! All 355 materials, cheaper than ever!

Author Jacob Dankovchik Date 09/21/2012 (12:15 am) Comment 1 comments

It's here! The MIT licensed Torque 3D GitHub repo is ready!

It's here! The MIT licensed Torque 3D GitHub repo is ready! The day you've all been waiting for has arrived. The MIT licensed version of Torque 3D is now available on GitHub.

Author Dave Wyand Date 09/20/2012 (11:18 am) Comment 77 comments

Ecstasy Motion: Onward, and Upward!

Ecstasy Motion: Onward, and Upward! Re: the CMU BVH Library, the Loop Detector, a new Behavior Tree GUI, Exploding Doors, and more...

Author Chris Calef Date 09/18/2012 (5:52 pm) Comment 19 comments

Torque 3D MIT FAQ

We are working hard on the final steps to deliver Torque 3D through GitHub using the MIT license; but first, I thought I would take a second to answer some of the common questions we've been receiving through our support channel and forums.

Author Eric Preisz Date 09/18/2012 (4:30 pm) Comment 34 comments

Slime City gets its first defender

The first 'tower' in our castle defense/city building game Slime City is complete. 'He' will be the first one in, establishing an offensive beach head so you can expand your city.

Author Weston Tracy Date 09/18/2012 (1:45 pm) Comment 7 comments

Terrain Generation Progress: Fractal Explorer Phase 1

It took a bit of work and it was mostly just trying to understand Matplotlib, but I finally have the 1st phase of my Fractal Explorer app working.

Author Demolishun Date 09/17/2012 (8:15 pm) Comment 15 comments