Versions of AFX 2.0 for TGE and TGEA are now available for purchase or upgrade in the Add-Ons/Tools store. A version of AFX 2.0 for T3D is coming soon.
Author Jeff Faust Date 11/01/2009 (11:36 pm) Comment 14 comments
Halloween has come and gone, so time to pull the sheet off Pumpkin Chop's sales stats. And yes, I have charts!
Author Matt Mitman Date 11/01/2009 (9:07 pm) Comment 8 comments
Truebones is proud to present 20% off any product at Truebones.com Just use this coupon code when ordering. Trubones2020 Make sure you tell your friends who may be interested in this amazing offer. Thanks again, Cheers and Enjoy! Joe McPeek http://www.truebones.com 248-636-3482 __________________ Roads? Where were going, We dont need roads! _[]_ OjO (M)r. Bones
Author Joe McPeak Date 10/31/2009 (9:11 pm) Comment 0 comments
Fated World: After Human Evolution: Music from my Indie Game. Trying to get the sound just right. Looking for some criticisms.
Author Kevin Mitchell Date 10/31/2009 (4:30 pm) Comment 4 comments
Hey Everyone! It's that time of year again when I loose my mind and blow out some content for a steal! This year it's the recently updated for T3D Haunted House Pack & the Tombs & Crypts Pack! Yeah!
Author Alan James Date 10/31/2009 (7:07 am) Comment 19 comments
Preview? What the foxtrot? At least 100 characters long? I'll tell ya, back in the day, we didn't have no "preview" box to fill out just to submit a .plan! ;) -------------------------------------------- Hello Garage Games community! Well, the email in my inbox entitled: "Box2D Integration now in Torque 2D" or somesuch, made me exhale air in the manner of being punched in the gut by Mike Tyson. But in a happy way.
Author Kevin James Date 10/31/2009 (5:20 am) Comment 9 comments
a weekly round-up of notable updates from GameDev.net Journals for the period of 10/23/09 - 10/30/09. Project updates, staff reports, gamedev articles and cool stuff!
Author Drew -Gaiiden- Sikora Date 10/31/2009 (3:53 am) Comment 0 comments
Welcome to another entry in the Torque 2D Development Blog series. In this blog, we are revealing the Box2D system utilized by Torque 2D.
Author Michael Perry Date 10/30/2009 (11:45 pm) Comment 62 comments
You know why demos are crunchy? Because when you're trying to fit as much gameplay as possible into a demo, you'll inevitably need to put in those 16-hour days... Read on...
Author Ted Southard Date 10/30/2009 (8:47 pm) Comment 1 comments
Just in time for our submission to the Indie Game Challenge and IGF Contests we have a new trailer showcasing some of the latest footage from Box Macabre!
Author Billy Garretsen Date 10/29/2009 (7:24 pm) Comment 15 comments









