Hordes of Orcs is officialy part of the MacHeist bundle! This is what's known as "giving away the razors to sell the blades". Specifically, giving away the desktop version to sell the iPhone version. In the meantime, we're crunching away on the iPhone version. The public beta is good, but Freeverse and I think we can make this game *great* and so I'm pushing forward with that. http://MacHeist.com
Author Jon Frisby Date 11/06/2009 (7:09 am) Comment 3 comments
Think you could take a classic 80s arcade game and make it better? So does Golgoth Studio with Toki, a platformer/shooter game originally created by the TAD Corporation in 1989. Read on about their development process and their plans to bring an old game to a new generation of gamers.
Author Deborah M. Fike Date 11/06/2009 (3:24 am) Comment 17 comments
follow up just showing a few of the things happening with bullet and vehicles, debris, and some other cool things
Author deepscratch Date 11/06/2009 (2:54 am) Comment 13 comments
genEpak 1.4 released for TGEA and T3D. encrypt your assets into pak file. You can make easy demos and games without you share your graphics/sound assets and scripts.
Author Marton Szucs Date 11/05/2009 (6:43 pm) Comment 11 comments
By the time you've finished reading this sentence, you will have realized that there was absolutely no point in reading it at all.
Author bryce Date 11/04/2009 (3:59 am) Comment 15 comments
SpriteWorks2 is an fast and easy solution for creating animated sprite sheets for 2D games from existing 3D models and it's now http://www.garagegames.com/products/spriteworks.
Author John Kanalakis Date 11/03/2009 (9:43 am) Comment 18 comments
Explanation of Freebuild's new inventory system, new gui controls, mapping progress, and some timing issues with replicator objects.
Author Thomas "elfprince13" Dickerson Date 11/03/2009 (9:09 am) Comment 3 comments
Video - did someone say video? Why yes, I did. Here is an extremely early alpha video of Motor Psycho.
Author Tom Ogburn Date 11/02/2009 (6:44 pm) Comment 11 comments
Tonight I finally got to see a piece of the result of my labors and a more solid sample of what it is you all will be getting with my upcoming T3D environment pack.
Author Jacob Dankovchik Date 11/02/2009 (8:12 am) Comment 14 comments
Some of you may have noticed during the past week or so my name turned a lovely shade of purple and you may, or not, be wondering what’s up. Well wonder no longer friends!
Author Scott Burns Date 11/02/2009 (2:00 am) Comment 11 comments









