Game Development Community

The New Magic Word

This blog discusses the recent fad of 3D game engines going free. Where does Torque fit in this chaos? Hit the jump to find out.

Author Brett Seyler Date 11/13/2009 (12:02 am) Comment 272 comments

Torque X 3D for CC && XNA Creators Club GSE

Using there offering, I'm off to see all that I can build. Being that this site is specific to Torque X 3D for CC-GSE I'll try to keep some focus.

Author Scott R. Plaumann Date 11/12/2009 (6:34 am) Comment 3 comments

Last push...

We're entering the last few days before we push the Epic Frontiers demo out the door, which means crunch-time. And also, how game development is a lot like Victorian-Age expeditions...

Author Ted Southard Date 11/11/2009 (8:38 pm) Comment 10 comments

Torque 2D Development Blog - 2D Model Overview

Welcome to another entry in the Torque 2D Development Blog series. In the previous blog we announced that our new 2D engine would use Box2D as the physics core, inheriting all the physics goodness that it provides. Today we want to give you more detail on both how and why we did this.

Author Melv May Date 11/11/2009 (4:26 am) Comment 27 comments

Game Mechanics Kit 1.2.6 and some news on GuideBot

New version of Game Mechanics Kit 1.2.6 with new T3D 1.0.1 support and TGEA 1.8.2 support is available and a few words about GuideBot development process.

Author Yuri Dobronravin Date 11/11/2009 (12:16 am) Comment 17 comments

Farewell for a while

Unfortunately I recently had a personal issue arise and it is not something that I can ignore or just accept and move on. I am therefore going to have to say goodbye ... for now ... but hopefully I will be back ... one day.

Author QuintonD Date 11/10/2009 (6:25 pm) Comment 23 comments

Hidden tips for using The UAISK

The Universal AI Starter Kit has many different features and I'd like to show you how you can use some of the more unique ones to enhance the quality of your gaming projects.

Author Twisted Jenius Date 11/09/2009 (11:44 pm) Comment 5 comments

Freelancing on [New images]

I've been working on a bunch of projects since last time and I'm having a lot of fun with it, due to moving to a new apartment and catching the flu I've had some down time but now I finally got time for more freelance work again

Author Jan-Ove Leksell Date 11/09/2009 (11:02 pm) Comment 2 comments

Bullet Vehicles in Torque Part 1.75

hey!! success!!! Rons code works a treat!! destructable vehicle wreckage!! and a bit of a video too

Author deepscratch Date 11/09/2009 (7:15 pm) Comment 9 comments

Warscale 50 - Cards on the table

On the last episode, our hero (that would be me) was fantasizing about how he was going to be easy to create 15 creatures in a week. Unfortunately, the reality is a whole different thing. But our hero always has a card on the sleeve.

Author Guimo Date 11/08/2009 (6:05 am) Comment 3 comments