The connections are good from C#-XNA to Torque X3D-CC and back so let's take a look at the Torque X API.
Author Scott R. Plaumann Date 11/15/2009 (3:11 am) Comment 2 comments
Lots of personal stuff going on the past few months. Excited by all the new Torque Powered products. Getting Antsy.
Author Michael Cozzolino Date 11/15/2009 (2:29 am) Comment 2 comments
This is a farewell post for a dear friend and partner, Ashley Kelley. She passed away in late October in her sleep, no doubt having some spectacular and beautiful dream.
Author Dave Young Date 11/14/2009 (8:46 am) Comment 23 comments
There are many ways to weave video games into your career. Here, I sit down with Conor O'Kane, long-time game developer and instructor at RMIT University, to discuss various aspects of the industry: from working for a big studio, to striking out on your own, to teaching at a video game design program.
Author Deborah M. Fike Date 11/14/2009 (1:55 am) Comment 9 comments
This is a call for some Torque fun! Post your single best screenshot from your game in this blog in the coming 7 days, and win licenses to various products.
Author Konrad Kiss Date 11/13/2009 (5:59 pm) Comment 101 comments
I've been working on a ton of projects lately. So here is an artdump, showing some progress and me generally blabbing.
Author Stephen Scott Date 11/13/2009 (12:05 pm) Comment 0 comments
Mach 1 is a modern combat flight simulator developed on T3D. The beta includes 2 aircraft that can be selected; the F16 and once unlocked, the F18. There are 2 game modes in Mach, an air combat mode that is played through the Desert level, and a racing mode that is played through the Race Track level. The beta is open to anyone who wants to download it and it is running to November 20th 2009....
Author Adam Beer Date 11/13/2009 (11:40 am) Comment 6 comments
Just some pretty pictures and vague status updates. Mostly hoping for some feedback on the artwork. That's all for now folks.
Author Thomas "elfprince13" Dickerson Date 11/13/2009 (10:32 am) Comment 0 comments
After 6 months of developing on it, I've finally released the beta for a .NET scripting engine that can be used with Torque X for runtime compiling.
Author Johnathon Date 11/13/2009 (5:56 am) Comment 4 comments
Where the last few updates have focused heavily on content and playability, this one took more of a turn towards the visuals and interface. Plymouth has a completely new and much improved look from Stadi Thompson. We've also introduced the third revision of our User Interface from Mikael Pettersson. In addition to this you can find numerous changes the weather, fog, cloud, lighting and shadows of the game.
Author J.C. Smith Date 11/13/2009 (2:54 am) Comment 10 comments









