Where the hero of this tale fights hordes of bugs while rehauling all the game UI for a faster gameplay and wonders how is he going to create a texture of air.
Author Guimo Date 11/18/2009 (1:59 pm) Comment 4 comments
I decided to put together a video demonstration showing Managed Scripting working with XNA projects.
Author Johnathon Date 11/18/2009 (9:51 am) Comment 0 comments
Back to School for me. C# is a great language but the class was too easy for me. I decided to take it up a notch for the final project.
Author XanthorXIII Date 11/17/2009 (9:33 pm) Comment 2 comments
some experiments with OpenGL ES and Objective C on the iPhone. and more words to meet the minimum character requirement.
Author Orion Elenzil Date 11/17/2009 (8:49 am) Comment 1 comments
Okay.. A bejeweled clone.. I know what you are thinking.. but hey this is a great reference point for understanding how to build a puzzle game cause everyone and their mother has played it. Hopefully as I struggle through this my work will be of help..
Author Kareem Glover Date 11/17/2009 (6:46 am) Comment 2 comments
Good news and bad news. Great progress, but horrible framerate and loading on T2DShape3D and dsqs. Also, a new facebook page.
Author David Horn Date 11/16/2009 (9:59 pm) Comment 0 comments
Screenshots of the upcoming Science Fiction zone models of Foundations of Hope Online. Very image heavy.
Author Leathel Grody Date 11/16/2009 (8:19 pm) Comment 3 comments
In Torque2D iPhone, the App Delegate's applicationDidFinishLaunching method executes most of the startup routine that gets the game up and running. A part of this process involves running the entry script main.cs through runEntryScrip(). However, spending too much time in applicationDidFinishLaunching can get your app killed before it even finishes launching.
Author Lin Chear Date 11/16/2009 (4:26 am) Comment 1 comments
Times is Hard in the World Of Quil-Lethar, legend are made, times like this is when legends and beast & myth are one!
Author Dewaldt Steenkamp Date 11/15/2009 (2:33 pm) Comment 2 comments
The Weapons and Animation are complete and now just a little more configuration and they will be functioning in game.
Author Matt Motsinger Date 11/15/2009 (4:50 am) Comment 23 comments








