Ecstasy Motion now imports as well as exports files in FBX format. It also has improved tools for creating and manipulating groups of actors.
Author Chris Calef Date 02/12/2012 (11:29 am) Comment 6 comments
Rotations of shapes provided by getTransform() can be confusing. This tutorial provides and explanation of the notation and script functions to convert to and from roll, pitch and yaw.
Author Matthew Genge Date 02/12/2012 (6:04 am) Comment 0 comments
'granted the store still isn't properly populated but the few things I do have there are on sale for 2 weeks, at 50% off your entire order with this coupon ->
Author TheGasMan Date 02/11/2012 (12:34 pm) Comment 1 comments
As I dig through the forums the community is making big changes and fixes for the the various Torque engines. I don't now how much of this stuff is in the plans to be implemented but there should be a forum or page that list the big things that the community has done to modify the engines with various patches.
Author Glenn Thomas Date 02/11/2012 (11:45 am) Comment 6 comments
My thoughts on the Video Game Industry and Double Fine's Kickstarter.com success and a bit of a personal introduction.
Author Geoff Beckstrom Date 02/10/2012 (12:45 pm) Comment 7 comments
Take a sneak peak at what the conversion of the starter.fps will look like in CSharp! Included is the Cheetah.cs file converted for feedback!
Author Vince Gee Date 02/09/2012 (7:16 am) Comment 18 comments
Provide a video or a screen capture of your best political satire using Torque 2D to create the scene or game. Post your entry as a comment to this blog no later than 11:59 AM PST Friday February 10th.
Author Geoff Beckstrom Date 02/08/2012 (1:10 pm) Comment 42 comments
A sneak peek at the environment being created for the first person, tactical shooter "Epoch: Incursion".
Author Mike Large Date 02/07/2012 (1:43 am) Comment 13 comments
After looking at the situation I was in with using dictionaries vs dot notation for accessing attributes I had a revelation. My paradigm was wrong.
Author Frank Carney Date 02/06/2012 (7:43 pm) Comment 12 comments
Work on code completion proceeds, fun rendering of a TorqueScript Abstract Syntax Tree, and other goodies
Author Thomas "elfprince13" Dickerson Date 02/06/2012 (6:15 pm) Comment 7 comments








