My old NPC generator has been given a well needed face lift. This new system takes the processes of merging body parts to an enhanced level. The new version now operates using morphs, clothing sections, and skin selections.
Author Kevin Mitchell Date 10/14/2012 (2:26 pm) Comment 4 comments
Greetings everyone. It's another 2D blog day! When time allows, someone on the 2D team will post a blog or resource related to Torque 2D and/or iTorque 2D. This week I will be talking about an amazing new system for Torque 2D: modules.
Author Michael Perry Date 10/13/2012 (9:45 am) Comment 38 comments
I have been optimizing the terrain code in an effort to decrease loading times for each terrain chunk. There turns out to be 2 bottlenecks in the process.
Author Bill Vee Date 10/11/2012 (10:53 am) Comment 4 comments
I have been talking alot about the IPS Pro but never had a chance to show you that it is working! Now I decided to create a demo to show you the power of IPS Pro! Also I seek alpha testers if you are interested in adopting IPS Pro early with the risk of errors please read this blog.
Author Lukas Joergensen Date 10/10/2012 (12:01 pm) Comment 13 comments
Max Gaming Technologies has launched a Kickstarter campaign to help finish Mechanized Assault Vehicle and add new content and platforms.
Author Tim Newell Date 10/10/2012 (8:38 am) Comment 2 comments
In Austin this week, we are heading to GDC Online. For us, it's an opportunity to meet with old friends and make new acquaintances. If you are interested in meeting with us at Austin, e-mail us at services@garagegames.com or contract us through http://services.garagegames.com.
Author Eric Preisz Date 10/09/2012 (1:47 am) Comment 2 comments
DRIVE: Advanced Vehicles Kit. new versions! and a new store!! DRIVE:AVK now in 3 delicious flavours: 1; mixed Physics and Rigid. 2; pure Physics only. and 3: Rigid class only, the multiplayer version
Author deepscratch Date 10/08/2012 (12:07 pm) Comment 28 comments
This last week we focused mainly on getting our AI in a better place using our AI system developed internally for Lore Invasion.
Author Adrian Wright Date 10/07/2012 (4:24 pm) Comment 3 comments
I have been working on some code to allow the placement of trees procedurally. The code can be used to place any object like trees, rocks, grass and such. It is integrated into the terrain code to allow it to be paged in and out just like the terrain. Any object when placed ,as long as it has collision geometry, can be collided against.
Author Bill Vee Date 10/05/2012 (8:15 am) Comment 9 comments
I really thought that I would sit down and knock out a "basic modeling tutorial" in about 20 minutes! Holy @#$* was I wrong. First of all, I have the worlds worst behaved dog living next door! Who would have thought that you would hear the little blankety blank in a mic in a closed room???
Author Ron Kapaun Date 10/03/2012 (3:56 pm) Comment 11 comments







