The on-going build-up for a new tech-slash-gameplay demo meets gui instructions, short and fast additional gameplay types ... and a few others I'm struggling to remember whilst typing this preview ...
Author Steve Acaster Date 11/18/2010 (3:58 pm) Comment 13 comments
I am still moving forward with the game development of Tribulation Knights in the T3D engine. Even with the recent announcement we will continue to use and support the development and community of Torque. As you can see my original game characters rendered in this screen shot from the game engine.
Author John E. Nelson Date 11/17/2010 (11:29 pm) Comment 4 comments
The Universal AI Starter Kit has an update that includes support for T3D 1.1 Beta 3! Come and get it now.
Author Twisted Jenius Date 11/17/2010 (9:28 pm) Comment 5 comments
Xenocell is a game we've been working on since 2008. Read on to find out about how we started out, where we got to until now, and what changes we had to make on the road.
Author Konrad Kiss Date 11/17/2010 (9:00 pm) Comment 41 comments
Here is an upcoming look at the next video tutorial series and mini-game being worked on for T2DTutorials.com.
Author Mike Lilligreen Date 11/17/2010 (6:25 pm) Comment 7 comments
Just for the record, BrokeAss Games is firmly entrenched in using and supporting Torque technologies, and we're not going anywhere!!
Author Chris Calef Date 11/17/2010 (5:40 pm) Comment 30 comments
Its been a long ride, but the end is in site and Valhyre will be sticking with Torque for the forseeable future
Author Donald Teal Date 11/17/2010 (4:28 pm) Comment 4 comments
I'm currently working on two games with my team, Modern Intrigues. Using TorqueX I will not post videos, because its not time to show off.. as we are missing so much art.. but wait, is this about art, or about an awesome engine!
Author Will O-Reagan Date 11/16/2010 (10:13 pm) Comment 2 comments
After looking around to maybe go web-based, I have decided to stick with Torque for FoHO. Closed Beta is now open to public as well.
Author Leathel Grody Date 11/16/2010 (8:48 pm) Comment 8 comments
Place the user in control. (Roger S. Pressman, 201) Reduce the user's memory load. (Roger S. Pressman, 201) Make the interface consistent. (Roger S. Pressman, 201)
Author JesseL Date 11/16/2010 (4:45 pm) Comment 3 comments









