For the new year, I made a resolution to spend a portion of my free time every day reviewing a game from my huge collection of original PC games. Half a month later into the new year, I have noted sporadic interest in my daily blogs promising a PC Game Review.
Author Gavin Date 01/15/2011 (4:24 pm) Comment 1 comments
This is something that I have tried to get my mind around comfortably. I wanted something moldable for many kinds of mix and match many dialogue types. I first wanted to hace just a classic feel to the system, but then I was influenced to add to special kick to it.
Author Kevin Mitchell Date 01/13/2011 (3:23 am) Comment 6 comments
Last day i made this new gun for Paradroid Game. The video shows a test with AI's and test with player. The code is based from the rocked launcher. Hope you like the hot fire. This blog needs more words:) , But i don't have to say more.
Author D Fasel Date 01/12/2011 (11:28 pm) Comment 6 comments
I am starting to work in a dual environment for Foundations of Hope. A low end client(FoHO Lite) using TGE and a high end client(FoHO Advanced) using T3D.
Author Leathel Grody Date 01/12/2011 (5:39 pm) Comment 9 comments
Anyone working on porting TGE games to the Mac App Store? It's sad seeing so much opportunity and not being able to participate.
Author Mathieu Date 01/11/2011 (9:20 pm) Comment 10 comments
We have used Torque 3D to recreate the famed ship from the original series in its entirety... 24 decks, working turbolifts, engineering areas, recreation areas, crew quarters, all 3 bridges, and shuttles that you can take out for a spin.
Author Brian M Date 01/11/2011 (6:17 pm) Comment 13 comments
Update to Valhyre FPS beta has been loaded. Changes include some issues with map cycling as well as some texture issues. Changes were also required to allow a dedicated server.
Author Donald Teal Date 01/10/2011 (9:14 pm) Comment 1 comments
"Breakit!" turns a time-chomping setup of a situation into a few seconds just like a breeze whispering through your hair on a bright, whispy summer day. [ 3ds Max Based Blog ]
Author TheGasMan Date 01/10/2011 (10:44 am) Comment 13 comments
After so many days of hard work and determination. This is a test of 3 event types for my RPG Editor for the Torque 3D Game engine.
Author Kevin Mitchell Date 01/10/2011 (5:11 am) Comment 4 comments
One of the first things I have done under the new banner is to sponsor a new game developer website. The site is called GameBuilding.com. It will be independent of any single platform or engine technology. Many of us small developers have more than one platform we wish to build for. In addition we usually have more than a single engine technology in our arsenal of tools. This is why I decided to sponsor the building, and hosting of this new website.
Author John E. Nelson Date 01/08/2011 (8:38 pm) Comment 2 comments








