Game Development Community

Plan for Eli McClanahan

predator-prey work hopefully; realm wars stuff as always

Author Eli McClanahan Date 12/02/2002 (3:34 am) Comment 0 comments

Plan for Ian Roach

Stargate Sg1 , Objectives, Grass

Author Ian Roach Date 12/01/2002 (6:29 pm) Comment 0 comments

Plan for Craig Ball

In for a penny...

Author Craig Ball Date 12/01/2002 (2:41 pm) Comment 2 comments

Plan for Melv May

Our game design is complete and I think pretty solid. It's working title is 'Strategem'. We're already quite excited about playing it. Although we are two weeks behind on our three month d...

Author Melv May Date 12/01/2002 (3:52 am) Comment 0 comments

Plan for Joshua Ritter

Linux, CVS, and stuff

Author Prairie Games Date 11/29/2002 (4:01 am) Comment 3 comments

Plan for Lincoln Berry III

I hereby propose a "Bartering & Trading Guild" of skills among the members of this community. The idea is to share and trade skills and resources mutually among members of this community who otherwise would have no other support. For those of us with no reputation, no real-world experience, and little or no budget, I can't think of a better way for us to succeed.

Author Lincoln Berry III Date 11/28/2002 (7:16 pm) Comment 1 comments

Plan for Andy Kirkpatrick

I'm interested in AI (bots, missiles, monsters), simulation (flowing water, wind, pliable surfaces), A-Life (genetic programming, ecosystem modeling) and genre mixing game design.

Author Andy Kirkpatrick Date 11/28/2002 (10:17 am) Comment 0 comments

Plan for Christian Ashley

OSG - Open Source Gaming The aim is to create freely available games for all that are being constantly developed, at the moment we are looking into modding the unreal engine to provide an unrivaled...

Author Christian Ashley Date 11/28/2002 (4:22 am) Comment 0 comments