Game Development Community

GuiKit - 1 Coming Soon

Over 1000 pieces of Gui that respect the design rules of Torque. Skins for buttons, scroll, bitmap border, windows and more!

Author Jean-louis Amadi Date 04/11/2012 (6:59 pm) Comment 20 comments

Stylized Art Style is ... er ... Stylized, Plus Other Stuff

So after much "umming" and "ahhing" and even a bit of "harrmphing", I settled on an art style and booted up Ye Olde Blender and Le Gimp deux point six. Also found some really messy scripts and fixed the other two tactical battle types which are glorified CTF.

Author Steve Acaster Date 04/11/2012 (5:36 pm) Comment 17 comments

BLOG REMOVED

Hello everyone. I am happy to announce that my latest content pack is available in the Garage Games Store! First off though I want to thank everyone for the great feedback and really positive comments about the Conifer Forest Pack.

Author Ron Kapaun Date 04/11/2012 (5:35 pm) Comment 25 comments

Demolition Pack 2 is available at GAME3D shop

Hi all, I'm happy to present the Demolition Pack 2, content pack for T3D. This Kit have more as 50 models in the pack. All around the theme "Garage and gas". It have also 2 drive- and breakable vehicle cars in the kit.

Author D Fasel Date 04/11/2012 (9:44 am) Comment 6 comments

iTerraform Tech Blog

How does iTerraform 1.0 work? I will go over how the map system, the hosting system, and the virtual economy work. Also, come join our free beta testing at www.iTerraform.com

Author Kyle Hagin Date 04/10/2012 (6:23 pm) Comment 4 comments

Extending Python with T3D : "Exporting Objects"

It has been a while since I blogged on my progress on extending Python with T3D. This will cover exporting Python objects into Torque Script. It will also cover a dead end I ran into having to do with Namespaces.

Author Demolishun Date 04/09/2012 (11:22 am) Comment 2 comments

Spin Break Dev Blog 02 - Pieces

Thanks to TorqueScript and the console you can quickly program pieces of your game and test them without worry or reliance on game logic. Im my last blog I outlined pieces of the game and we will discuss some of this today. A typical game session for Spin Break may look like this.

Author Jeremy Easoz Date 04/09/2012 (9:15 am) Comment 2 comments

Spin Break Dev Blog 01 - Design Notes

Starting a small blog development series on a T2D project I started called, Spin Break. Project: Spin Break Description: Guide a constantly rotating Spinner through a twisting, turning labyrinth as fast as you can without colliding into the walls. Collide once before reaching the goal incurs a time penalty. Collide three times and it's game over. Can you beat the record time before you break?

Author Jeremy Easoz Date 04/07/2012 (5:00 am) Comment 3 comments

New updates

Well, its not much but I thought any info would be helpful seeing how long its been since I have done any updates. I have been working on a php cms system to use with my game when I get it rolling.

Author Wayne Eversole Date 04/06/2012 (4:02 pm) Comment 5 comments

2D GUI HUD Creator v1.02 now available + SALE

2D GUI HUD Creator is an easy to use artwork tool that comes complete with a growing resource library of GUI and HUD artwork that you can use in the games you develop. Royalty FREE! Oh and we've thrown in a Chicken Drumstick ...

Author Jules Date 04/06/2012 (4:24 am) Comment 16 comments