Hi everyone Here is a little movie of Invade - Borg, my entry for the contest #9-Multiplay. This is a Multiplay shooter for 2 teams. The teams have to capture 4 of the oponent team bases. Also it have robots around the city. They are always in fight with every team. ....
Author D Fasel Date 05/04/2012 (10:36 pm) Comment 2 comments
After 10 years, I've finally updated my portfolio site! With the update, I'm on the lookout for game projects that need an artist!
Author Weston Tracy Date 05/04/2012 (5:14 pm) Comment 7 comments
This is an idea I have for a class-based multiplayer capture-the-point shooter where two groups of diametrically opposed fans fight for control of the convention center that mistakenly booked both groups on the same day.
Author Gilbert Martinelli Date 05/04/2012 (3:43 pm) Comment 7 comments
I thought I'd document a few of my tech successes updating the Torque2D engine. This one is about creating ImageMaps (sprite sheets) with variable-sized frames. (With video.)
Author Charlie Patterson Date 05/03/2012 (12:23 pm) Comment 19 comments
A bit of hype for my new Kickstarter game Oncolos, and some reflection on GG engines and Art packs and how they saved me months in early prototyping efforts
Author David Dougher Date 05/03/2012 (9:19 am) Comment 6 comments
Free download 7 swords and a character rigged with some animations, torque ready. Done in 3d max 2009.
Author Jose Salinas Date 05/02/2012 (11:50 pm) Comment 6 comments
Finally I get to a point or progress. Made some needed adjustments to the editor and the base database after actually using the editor in a practical test environment. And then there's the battle system.
Author Kevin Mitchell Date 05/02/2012 (2:49 am) Comment 3 comments
I thought I'd document a few of my tech successes updating the Torque2D engine. This one is about a "hard" pause. It may also help you understand T2D pausing a bit better.
Author Charlie Patterson Date 04/30/2012 (1:44 pm) Comment 6 comments
So the Sticks & Twigs Demo Missions for T3D 1.2 are complete. Long Overdue and without reasonable excuse. Take a peek behind the curtain for more, but be warned...I'd rate this Plan somewhere between a PG and PG13...depending upon your country of origin...
Author Alan James Date 04/30/2012 (11:49 am) Comment 42 comments
My first project is one I have thought about for several years, being a Facebook user and watching the games market blowup on it I had the idea to integrate a 3D game into Facebook's API allowing players to post score's and achievements to there wall similar to how other FB games do currently.
Author Justin Dobbs Date 04/30/2012 (6:17 am) Comment 0 comments








