So I've got all the pieces of the puzzle together AI/Tracking - Items - Melee and now thanks to the community Spells. Or should I say A Spell. But now I at least have enough to start the Active Battle System.
Author Kevin Mitchell Date 04/18/2012 (8:14 am) Comment 6 comments
Those who know me, know I once was a game designer, then I turned my talents to audio production, which was a good move on my part. I now have content pretty much all across the web from here at Garage Games to Monster Packs and even moving into the Unity Store here soon. I have come a long, long way from my start in 2003/04 when I began doing audio as a serious job.
Author Will Zettler Date 04/19/2012 (1:17 pm) Comment 2 comments
Hi all, I'm happy to present the Demolition Pack 2, content pack for T3D. This Kit have more as 50 models in the pack. All around the theme "Garage and gas". It have also 2 drive- and breakable vehicle cars in the kit.
Author D Fasel Date 04/11/2012 (9:44 am) Comment 6 comments
First, I want to say thank you to everyone that left such nice comments on my first blog! I really did not expect anyone to be that interested in yet another content pack. Going along with that I have received a number of questions concerning the Conifer Forest Pack. Hopefully, this blog entry will help answer some of them.
Author Ron Kapaun Date 02/05/2012 (11:04 am) Comment 11 comments
This is a 3ds Max tool for organizing and exporting sequences (AKA animation clips)... also my first blog post!
Author Matt Ostgard Date 09/30/2011 (3:02 pm) Comment 12 comments
After months of work, the wait is over. I have finally finished my Recast/Detour Add-on for Torque T3D. What originally started out as a waypoint grid design has emerged as a full-blown solution to generating and using navigation meshes in T3D. See inside for more details. (Warning: Image Heavy)
Author Kerry Enfinger Date 04/14/2012 (8:54 pm) Comment 11 comments
Introducing Legends of Etherell: Antavia, a revolutionary MMORPG that seeks to truly recreate classic "RPG" elements in a massive, persistent online world.
Author Aviticus Date 12/26/2011 (11:42 am) Comment 21 comments
I am pleased to share the good news, that my Kickstarter campaign for The Virtual Trillium Trail has launched! A few years ago I founded a company called Virtual Field Trips, to bring this new type of computer game to market.
Author Maria C R Harrington Date 04/13/2012 (5:44 am) Comment 1 comments
How does iTerraform 1.0 work? I will go over how the map system, the hosting system, and the virtual economy work. Also, come join our free beta testing at www.iTerraform.com
Author Kyle Hagin Date 04/10/2012 (6:23 pm) Comment 4 comments
I'm trying to port the Skysphere,"stars" and other space sim related code from the TGE/A and OpenGL examples ... into a format that will work with T3D. All of the graphics related code has to be changed from OpenGL to T3D standard ... but it should be possible.
Author Jeff Yaskus Date 02/18/2012 (1:50 pm) Comment 19 comments









