Game Development Community

afxModern: NO MORE KORK!!!

afxModern, a new template for the AFX that is setup to be a starting point for FPS/RTS applications of AFX technology

Author Gibby Date 11/23/2012 (6:35 am) Comment 2 comments

Walkabout: Release 1 Patch 1

Only nine days late, according to Trac, I've uploaded the first patch for Walkabout, with a special surprise!

Author Daniel Buckmaster Date 11/09/2012 (4:15 pm) Comment 9 comments

H.A.Z. - Can you Survive...

H.A.Z. is a FPS (First Person Shooter) RPG (Role Playing Game) that is multi-player enabled and played on-line. There is no more Law ... There is no more Order ... There is only Survival!

Author Quinton Delpeche Date 11/19/2012 (2:08 am) Comment 10 comments

Putting the plan in .plan

My overly ambitious plans for a 2D platformer. Includes such dreamings as Morrowind style (mostly) seamless world, 2DModels, and a dialog editor

Author Kevin James Date 11/21/2012 (9:04 am) Comment 9 comments

Update on my terrain system.

I have spent the last week reworking the collision system for my terrain system. The way I was doing collision on the server side was deeply flawed. I had been loading as much geometry on the server as the client side was. My logic was that I wanted the geometry to be readily available for castRay and buildConvex .

Author Bill Vee Date 11/13/2012 (6:24 am) Comment 15 comments

2D Tuesdays: Box2D Wrapup

Greetings everyone. It's 2D Tuesday! Each week someone on the 2D team will post a blog or resource related to Torque 2D and/or iTorque 2D. This week I'm wrapping up the Box2D discussion and filling the rest of the blog with whatever I want.

Author Michael Perry Date 06/19/2012 (10:25 am) Comment 30 comments

It's here! The MIT licensed Torque 3D GitHub repo is ready!

It's here! The MIT licensed Torque 3D GitHub repo is ready! The day you've all been waiting for has arrived. The MIT licensed version of Torque 3D is now available on GitHub.

Author Dave Wyand Date 09/20/2012 (11:18 am) Comment 77 comments

OrshSoft Looking for outsourcing 3D game arts projects

Orsh Software Co., Ltd (Digital Shock East Network is a division of Digital Shock Co. We are a team of dedicated professionals that have more than 6 years in the outsource gaming industry

Author orsteam Date 11/20/2012 (9:56 pm) Comment 3 comments

More AI musings

I explore the fundamentals of my in-progress AI framework. If that's not a load of hot air, what is?

Author Daniel Buckmaster Date 11/16/2012 (1:07 am) Comment 9 comments

BLOG REMOVED

I really thought that I would sit down and knock out a "basic modeling tutorial" in about 20 minutes! Holy @#$* was I wrong. First of all, I have the worlds worst behaved dog living next door! Who would have thought that you would hear the little blankety blank in a mic in a closed room???

Author Ron Kapaun Date 10/03/2012 (3:56 pm) Comment 11 comments