Hi everyone, The Neptun Pack got some more developing. All models got some fine tuning and a dummy weapon to make damage. ...
Author D Fasel Date 12/08/2012 (6:56 pm) Comment 5 comments
This is an up to four people at the same time to fight out of the monster from the surrounding game.We learn a game production.T3D engine development.
Author Szzg007 Date 11/30/2012 (8:39 am) Comment 7 comments
Herein I talk about the Template cleanup and restructuring project I am working on in an effort to make the Torque 3D experience even better as part of my Steering Committee duties.
Author Michael Hall Date 11/30/2012 (1:05 pm) Comment 13 comments
I updated the demo so that changes mode to the terrain will be saved to disk. I also adjusted the spawn point to not spawn you under the terrain.
Author Bill Vee Date 12/03/2012 (3:10 pm) Comment 2 comments
Since I'll be going away soon, I thought I'd get in a post on my AI progress so far. Beware: lots of code, few pictures.
Author Daniel Buckmaster Date 11/20/2012 (7:06 pm) Comment 15 comments
I feel like I need to vent somewhere, to someone, and as it's late here and everyone's in bed, I guess a blog on GG will have to do. About 5 minutes ago a wonderfully horrible realization hit and I'm just all sorts of mixed up now...
Author Jacob Dankovchik Date 12/01/2012 (12:03 am) Comment 26 comments
The Pre-alpha release of H.A.Z. is scheduled for the 10th December 2012 ... although I am tempted to release it on the 20th December 2012 ... just for kicks.
Author Quinton Delpeche Date 12/06/2012 (12:08 am) Comment 4 comments
We are implementing a feedback system to allow the community to provide feature requests to the open source committee. Come in and join the fun!
Author David Montgomery-Blake Date 10/16/2012 (2:03 pm) Comment 41 comments
Torque 3D was released under a MIT license on September 20, 2012. Time again for another update for the open source version of Torque 3D.
Author Dave Wyand Date 11/13/2012 (11:52 am) Comment 19 comments
Question: How hard can it be to make a button? Answer: Fuuuu- Also it is as boring as hell making the artwork for half a gazillion GUI objects. Double also; other stuff.
Author Steve Acaster Date 12/01/2012 (1:14 pm) Comment 8 comments









