Game Development Community

Free PostFX Color Correction Pack, Volume 1

A wide range of custom, very professional, detailed color corrections that are based on industry standard theoretical complimentary color schemes.

Author Jordan Parsons Date 08/14/2012 (2:43 am) Comment 14 comments

BLOG REMOVED

Updates, personal website updates, and a special request for the community. Basically, it's time to step up! We are a strong community and it's almost time to show off!

Author Ron Kapaun Date 11/26/2012 (3:39 pm) Comment 32 comments

ASTRO SLAYERS

Year 2050, the galaxy is rocked by a sudden meteor shower that destroys everything in its path and seems unstoppable. Earth scientists forecast the imminent arrival of this scatter of rocks in orbit. Fearing that the energy shields erected around the planet are insufficient, the World Union of States decides to launch the Astro Slayers program!

Author Andrea Fraboni Date 12/12/2012 (10:45 am) Comment 8 comments

New Store Look and a Modern Warehouse Art Pack!

There's a new look to the store and a new pack! With the modular Modern Warehouse Art Pack, you can create large-scale warehouses quickly and easily!

Author David Montgomery-Blake Date 12/10/2012 (12:04 pm) Comment 6 comments

2D Blogs: Module System

Greetings everyone. It's another 2D blog day! When time allows, someone on the 2D team will post a blog or resource related to Torque 2D and/or iTorque 2D. This week I will be talking about an amazing new system for Torque 2D: modules.

Author Michael Perry Date 10/13/2012 (9:45 am) Comment 38 comments

Officially boarded Ebay today

Officially boarded Ebay today Finally today in order to sell this game started on EAY.The game changed the name of the "mythical hero" I hope you like this game. English here: http://cgi.ebay.com/ws/eBayISAPI.dll...m=221165050503 Chinese here: http://cgi.ebay.com.hk/ws/eBayISAPI....m=221165046637

Author Szzg007 Date 12/10/2012 (1:12 am) Comment 19 comments

Why TorqueX needs to be Zombiefied

So I came across several interesting things the last few weeks, and in doing so an idea hit me. This blog outlines my reasoning on why TorqueX needs to be risen form it grave.

Author Jimmy R Armes Date 11/29/2012 (11:30 pm) Comment 12 comments

2D Blogs: OS X Rewrite

Greetings everyone. It's another 2D blog day! When time allows, someone on the 2D team will post a blog or resource related to Torque 2D and/or iTorque 2D. This week I will be talking about another huge overhaul to the engine. Replacing the OS X layer.

Author Michael Perry Date 11/27/2012 (11:42 am) Comment 55 comments

Torque 3D Open Source Update 2012-10-02

Torque 3D was released under a MIT license on September 20, 2012. Here is an update with the community changes that have been made so far in this first week-and-a-half.

Author Dave Wyand Date 10/02/2012 (1:35 pm) Comment 16 comments

Our game is now sold.

Our game is now sold. Just our application is successful a PAYPAL account can now officially sell this game and I just applied for an EBAY account to sell our first game, unfortunately, is now also does not seem to work.

Author Szzg007 Date 12/07/2012 (10:29 pm) Comment 9 comments