Game Development Community

4 New Ambient Packs Available March 1!

As most of you know, I'm a sound designer, mainly into Ambient sounds, tunes and scores. I've been in the sound lab between working on my TGB game and my day job. Last several months have been spent trying to polish up the sounds I've been working on. Below are some new and exciting packs I'm about to release to the world. These packs are fresh, new and exciting from past packs.

Author Will Zettler Date 02/14/2011 (10:38 pm) Comment 7 comments

Warscale 87 - Artifacts and tactics

A couple of new artifacts appear in Warscale and I spent some time playing Magic The Gathering Tactics and wonder how similar are both games.

Author Guimo Date 02/12/2011 (7:16 am) Comment 5 comments

New Torque User Experience

Let's try to make sure all the new users have a nice welcome and steering in the right direction, so *this* does not happen!

Author Dave Young Date 01/29/2011 (6:32 pm) Comment 33 comments

Enchanted Forest Content Pack Released

At long last the Enchanted Forest Environment Pack for Torque 3D and TGEA is live and available in the GG store.

Author Todd Pickens Date 09/23/2009 (9:23 pm) Comment 38 comments

A Decade with GarageGames - Part 1

A look back at my last 10 years as part of the amazing story that is GarageGames and a look forward to what I am up to next!

Author Matt Fairfax Date 02/08/2011 (2:00 am) Comment 30 comments

[One 12] Props, et al.

The Game: A clash between Indiana Jones and Legend of Zelda, a world of temples, treasure, traps, and dangerous foes. Temples and caves are quite dark, so much of the game will be managing the darkness, to that end the player will be equipped with various light sources. (Darkness should be like in the movies, never pitch-black and annoying.)

Author Brian Mayberry Date 01/01/2011 (12:04 am) Comment 8 comments

Drawing, More Drawing, More Ruddy Drawing also Theora GUI

The previous few weeks have consisted of drawing, more drawing, and even more drawing, interspaced with faffing, more faffing and even more faffing, around with various ways to get a Theora video, and then not liking the quality and deciding on a GUI replacement instead.

Author Steve Acaster Date 02/07/2011 (4:02 pm) Comment 15 comments

Bubble Breaker : Insanely Addictive! in the MAS

After making it's way to the Intel AppUp store and receiving an Award from Intel(Thailand) for most downloaded game on Intel AppUp within the first month of it's released, Bubble Breaker : Insanely Addictive! have finally made it's way to the Mac AppStore.

Author Aun Taraseina Date 02/03/2011 (11:28 pm) Comment 13 comments

Where are we going with Torque X?

Where are we going with Torque X and why on earth am I working so hard to keep it up? The second question is kinda personal, but I think I’ll go for it because I’ve just got a strange anonymous email (in horrible English, worse than mine!) accusing me of working secretly for Instant Action.

Author Giuseppe De Francesco Date 09/13/2010 (8:59 pm) Comment 18 comments

Debugging an Action Map - possibly of very little interest

I have no idea if this is actually going to be of interest to many other people, but I thought I'd blog it anyway in the off-chance it is interesting to someone out there. This is the story of...

Author Mark Dynna Date 05/11/2008 (10:24 pm) Comment 8 comments