Game Development Community

Conquers Resources and TDN, Slays localClientConnection Hax

If you haven't check the resources section lately, I pwned it for teh n00bz. Also pwned localClientConnection Haxx0z that have bedevilled my scripts since I waz teh n00bz. Will now stop talking like that.

Author Steve Acaster Date 02/16/2011 (6:21 pm) Comment 26 comments

[One 12] Month 2

Features and Progress * Integration to 3DAAK * Character art and animation pipeline tests * New environment art * Working Health GUI * Demo-Mode GUI * New Work Space!

Author Brian Mayberry Date 02/28/2011 (7:27 pm) Comment 2 comments

Forest Editor VS Forest Exporter Part 1

My results from using the forest editor and my forest exporter. Trying to Improve the load time of missions when using the forest elements that were made for a given map in a release build of the game in development.

Author Kevin Mitchell Date 03/05/2011 (8:10 am) Comment 5 comments

Game Mechanics Kit 1.2.9 for T3D 1.1 beta 3

Long delayed update for Game Mechanics Kit 1.2.9 for T3D 1.1 beta 3 is finally out. Guide Bot port is under way.

Author Yuri Dobronravin Date 11/07/2010 (10:13 pm) Comment 24 comments

Ninja Puzzle (TGB) Launched on Intel AppUp!

After launching our TGB game Ninja Puzzle at the Mac AppStore to moderate success, our small team working from various Bangkok branches of Starbucks just recently did a port of our game into the Intel AppUp platform.

Author Pisal Setthawong Date 02/27/2011 (9:12 pm) Comment 2 comments

Welcome back, GarageGames!

I've been away from the Torque community for a very long time now, but it looks like my wishes have come true!

Author Jesse Liles Date 03/03/2011 (8:29 am) Comment 4 comments

Pixie Pond RC3 Hardware Testing

Finally got my game to the next potential release candidate (RC3) after fixing some nasty bugs and implementing some features that did NOT go over well

Author Chris Labombard Date 02/19/2011 (7:42 am) Comment 10 comments

February update on my endless free time

February update on what I've been doing in my free time. I've decided to make a cell phone game for android.

Author Jack Davidson Date 02/26/2011 (8:13 pm) Comment -3 comments

A new year... lets have a plan this time around...

The whole time I have been learning torque and game art I have been doing it without any real direction, mostly due to the fact I have the attention span of a goldfish... lets change that this year lol... (pic heavy as usual)

Author Andy Wright Date 01/02/2011 (1:23 am) Comment 14 comments

Torque X 3.1.5 CEV (Community Enhanced Version)

Torque X 3.1.5 CEV (Community Enhanced Version) has lived within the Torque X forum without a well deserved blogging about it, so here I am to present this version.

Author Giuseppe De Francesco Date 08/31/2010 (3:15 pm) Comment 90 comments