Game Development Community

Plan for Jonas Hjortlund

Just testing. sorry. Noting yet.

Author Jonas Hjortlund Date 09/12/2001 (9:01 am) Comment 1 comments

Plan for andrew wooldridge

I'm currently working on a XUL -based RPG engine called Amoeba. I really want to spend more time on it and get it working properly.

Author andrew wooldridge Date 09/11/2001 (11:16 pm) Comment 0 comments

Plan for Peter Eberle

A brief introduction of a couple of my ideas.

Author Peter Eberle Date 09/10/2001 (4:04 pm) Comment 1 comments

Plan for Brock Ferguson

Get new Silverlime Studios doc forum running smooth and other stuff

Author Brock Ferguson Date 09/08/2001 (8:28 pm) Comment 0 comments

Plan for Justin Mette

Myrmidon Status Report - Phase One, Week One

Author Justin Mette Date 09/08/2001 (6:54 am) Comment 2 comments

Plan for Pat Wilson

It's alive! I've been working the past few hours on the AI for v12. Sierra made us strip out all of the pathing stuff, so most of the code was rendered useless. I'm stripping the AI system down to ...

Author Pat Wilson Date 09/07/2001 (9:49 pm) Comment 1 comments

Plan for Josh Tipping

well, i have joined garage games, and i am hoping to begin the making of my new games soon. Garage games seems to be a great resource to me, and should make the making of my game much easier. Proj...

Author Josh Tipping Date 09/07/2001 (9:17 pm) Comment 0 comments

Plan for Charles D'Arienzo

Well, I finally did it. going with V-12. For the longest time...

Author Charles D'Arienzo Date 09/07/2001 (10:04 am) Comment 3 comments