Foundations of Hope gets a slight face lift with new web and game images. And since my preview has to be 100 characters long I guess I will write some more stuff here :)
Author Leathel Grody Date 01/14/2009 (8:11 pm) Comment 6 comments
WinterLeaf Entertainment is looking for a bit of help. We are wanting to seriously load test the server software and see if we can find any major bugs.
Author Paul Yoskowitz Date 06/30/2012 (6:39 am) Comment 2 comments
I wanted to take some time today and blog what I felt was an EXTREMELY successful load test last night. WinterLeaf Entertainment L.L.C. opened up our test server last night for load testing to the people that friended us on Facebook or had registered on our site (www.winterleafentertainment.com).
Author Paul Yoskowitz Date 06/28/2012 (7:45 pm) Comment 1 comments
Hello I am just showing my progress with the programming side of things for Open Gate Studios. The three videos are as follows: Each is as per requested by client. Technology: Torque 3D Language: Torquescript
Author Sean Brady Date 06/25/2012 (8:57 am) Comment 6 comments
Recently, I have received a good bit of correspondence in regards to WinterLeaf Entertainment, L.L.C. and the products we will be offering. I would like to take a few minutes to delve into the details about what is happening right now and what will be happening in the near future.
Author Paul Yoskowitz Date 05/29/2012 (11:49 am) Comment 8 comments
Well, it is finally finished and available at the Garage Games store! I know, "took you long enough"! Fact is, I wanted to make sure that this pack was a good value for anyone that purchased it.
Author Ron Kapaun Date 03/01/2012 (5:42 pm) Comment 22 comments
A quick rundown on our decision to switch from isometric to 3D with our next game 'Slime City'. Including a before and after art sample.
Author Weston Tracy Date 06/19/2012 (1:19 am) Comment 4 comments
You may have already played the game that has become a hit on the PC, Mac, and XBLA. You may have even been one of the first people to buy it on the iPhone (thank you)! Now you get an inside peak on how Marble Blast Mobile was made.
Author Deborah M. Fike Date 06/16/2009 (4:28 pm) Comment 13 comments
Passion and dedication are the core traits to help anyone get through developing a game. Let's take a look at how this group made it through their development process with an interview from Sam Redfern of Psychic Software.
Author Donald "Yadot" Harris Date 10/22/2010 (11:40 pm) Comment 13 comments
Hi everybody. I thought I would just blog where WinterLeaf Entertainment is with our MMO artwork as we have been working on this for a while now behind the scenes.
Author Tim Date 05/05/2012 (2:58 am) Comment 11 comments







