Game Development Community

GameAlchemyPack #1 Upgrade

Game Alchemy Pack 1.1 Upgrade + bug fix, Small Demo in the level chinatown, Web Kit Integration and enhancement. .............................................................................................................

Author Jean-louis Amadi Date 06/03/2012 (2:38 am) Comment 21 comments

Game Alchemy Pack #1.2 Upgrade

Game Alchemy Pack 1.2 - bug fix, enhancement, new features, some news and plan for the next 15 days. ----------------------------------------------------

Author Jean-louis Amadi Date 07/02/2012 (1:35 am) Comment 2 comments

DotNetTorque Weekend Test Result (300 AI 2 Teams)

DotNetTorque Weekend Test Result (300 AI 2 Teams) We tested, we broke, we fixed things and then tested again! I've spent my whole weekend debugging the source code. Overall, the testing was pretty positive. The server never crashed, but we had to deal with a great deal of client crashes. Finally, this morning, I *Think* I smashed the last client side bug.

Author Vince Gee Date 07/02/2012 (7:02 am) Comment 7 comments

A Year To The Day! Nope I Can't Count It's Been 13 Months

I was going to do a "year to the day" of starting my current project but it actually turned out that I can't count at all and it's been 13 months and not 12 since I started. derp

Author Steve Acaster Date 07/01/2012 (8:44 am) Comment 14 comments

Winterleaf DotNetTorque Developer Notes

I thought I would update the community with what has been going on over here at Winterleaf Entertainment, L.L.C.. We have been very busy preparing for our launch of our flagship product DotNetTorque. It has been a busy month of bug fixes, last minute additions, and documentation. We are also working on several CSharp templates to help accelerate the development of games using DNT

Author Vince Gee Date 06/27/2012 (4:43 am) Comment 8 comments

2D Tuesday: Fancy Hud

Greetings everyone. It's 2D Tuesday! Each week someone on the 2D team will post a blog or resource related to Torque 2D and/or iTorque 2D. This week I'm keeping it simple and providing very basic HUD code using sprites.

Author Michael Perry Date 06/26/2012 (2:42 pm) Comment 27 comments

The Ballad of Brave Sir Robin RUN AWAY! RUN AWAY!

Bravely bold Sir Robin rode forth from Camelot. He was not afraid to die, O brave Sir Robin! He was not at all afraid to be killed in nasty ways, Brave, brave, brave, brave Sir Robin!

Author Steve Acaster Date 07/02/2012 (11:52 am) Comment 5 comments

Community Contest #9 - Multiplayer

Give us the best multi-player experience to win $179 in First Party store credit. The more who enter - the more who can win! Playable entries are due Friday May 25th 11:59 AM PDT

Author Geoff Beckstrom Date 04/24/2012 (11:06 am) Comment 52 comments

SFX Library - Action RPG Characters

The Action RPG Characters library is the perfect solution for quickly getting professional voices into your game. Features 10 voice actors, 6 Male, 4 Female from around the world, each adding a unique touch to the library.

Author Daniel G Date 06/26/2012 (7:44 pm) Comment 5 comments

BadBehavior - Behavior trees for T3D

Behavior trees = awesome. Behavior trees in T3D = even more awesome. Behavior trees in T3D with an editor = total awesomeness.

Author Guy Allard Date 06/21/2012 (6:30 am) Comment 12 comments