Game Development Community

Fifteen months on...

I've iterated many times since my last post, which I think took place during the era of T3D B3. In the intervening time, I decided to stop porting and porting when T3D 1.1 finally shipped, and have made some considerable measure of progress since.

Author Netwyrm Date 07/10/2012 (7:03 am) Comment 9 comments

Object Creation Tutorials Series

Welcome to the Object Creation Tutorials series where I walk you through the creation of a new 3D model.

Author Lara Engebretson Date 02/26/2009 (9:17 am) Comment 13 comments

New Product: BAG_BP2: Modern Cityscapes

The pack includes 11 modular skyscrapers, 18 ambient city props, 47 connecting street pieces, and 17 ambient infrastructure shapes. Building sections range from 5000-10000 polygons at full quality and have built in LODs. The pack is designed for Torque3D but works in any 3D version of Torque.

Author BrokeAss Games Date 01/17/2012 (11:04 am) Comment 8 comments

Modern Air Combat Starter Kit Update - AI & T3D 1.2

MACSK 1.1 is now available. It adds T3D 1.2 support (available for T3D 1.1 also), AI Aircraft, 2 new paint schemes and more...

Author Adam Beer Date 11/23/2011 (11:39 pm) Comment 17 comments

Game Alchemy Pack - The Store is officially open

Reminder of the last 3 blogs. Over 1000 pieces of Gui that respect the design rules of Torque. Skins for buttons, scroll, bitmap border, windows and more! GameAlchemy Pack#1.X Upgrade + bug fix, Small Demo in the level chinatown, Web Kit Integration and enhancement.

Author Jean-louis Amadi Date 07/05/2012 (9:23 am) Comment 12 comments

t2dbmTextObject (bmFont) Resource

An alternative to the t2dTextObject, using the bmFont format and existing ImageMaps. Great for making good looking in-game messages such as scoring.

Author Paul Jan Date 05/26/2012 (5:11 am) Comment 3 comments

Pedro Vicente and Space Research Software

GarageGames sat down with Pedro Vicente to discuss his latest iPhone game Word Build and other projects he is working on with Torque for Space Research Software.

Author Geoff Beckstrom Date 06/18/2012 (2:57 pm) Comment 4 comments

BlazeJam 2012

The fires in Colorado are out of control, and thousands of people are losing their homes. We may not be fire fighters, but we can still help - with a game jam fundraiser!

Author Dave Calabrese Date 06/28/2012 (11:24 am) Comment 4 comments

A Simple Finite State Machine (FSM) in Torquescript

Simple Finite State Machine using Multiple Objects Introduction The basic or simple finite state machine (FSM) is very useful in games. Programmers seem to give life to game objects...

Author Carpenter Software Date 01/31/2008 (5:00 pm) Comment 26 comments

GuiKit - 1 Coming Soon

Over 1000 pieces of Gui that respect the design rules of Torque. Skins for buttons, scroll, bitmap border, windows and more!

Author Jean-louis Amadi Date 04/11/2012 (6:59 pm) Comment 20 comments