As I recently graduated from school, I am currently working to pick up on all my old T3D projects. That gets hard when the lightning strikes my house, frying 1 PC, a router (bye internetz), the stove and the washing machine.
Author Lukas Joergensen Date 07/16/2012 (12:52 pm) Comment 11 comments
At 23 weeks pregnant, a scan on Brianna Hammond's unborn child revealed an abnormality with her baby's heart. Diagnosed with Pulmonary Atresia with VSD (in layman's terms a closed vessel and a hole in the heart), Brianna's child will need immediate life-saving postnatal surgery. I have banded together with other local game developers to create Games for Growing a Broken Heart, a series of mobile games to raise funds for the Hammond family.
Author Samuel Cartwright Date 07/01/2012 (9:36 pm) Comment 5 comments
Any Purchase of "Cat Games" for iPad during the month of June, 2012 we will donate $0.25 to Mohawk Hudson Humane Society. Big Monk Games loves animals and we want to support a organization that we believe in.
Author Michael Cozzolino Date 06/08/2012 (1:05 pm) Comment 1 comments
Greetings everyone. It's 2D Tuesday! Each week someone on the 2D team will post a blog or resource related to Torque 2D and/or iTorque 2D. This week I will be talking about behaviors and a special game jam.
Author Michael Perry Date 07/03/2012 (4:05 pm) Comment 17 comments
I'm closing in on my last updates to the Improved Particle Emitter resource. This blog will cover some of my thoughts, problems, progress and my plans for the future of this resource!
Author Lukas Joergensen Date 07/19/2012 (2:02 pm) Comment 6 comments
Doubloons! is a small, fast-paced, and hopefully fun take on the classic coin matching puzzel game. This game is my first fully independent project, and my first foray into independent iPhone publishing. The game is a couple of weeks away from completion (just awaiting the final splash screen and App Store icons), but all development work is essentially complete. Whats even more exciting is that I'll be releasing the source code and resources as a pack for Torque2D and iTorque2D
Author Samuel Cartwright Date 06/20/2012 (10:46 pm) Comment 3 comments
Just an announcement that the Kaboom! Pack: Destroyable Objects for Torque will soon be updated for Torque 3D... for your convenience. Some Resource news as well.
Author Michael Hall Date 05/21/2012 (3:10 pm) Comment 21 comments
Dead State from DoubleBear nears its Kickstarter goal. The perfect Zombie RPG just keeps getting better! There's still a little time to squeak on in!
Author David Montgomery-Blake Date 07/03/2012 (1:49 pm) Comment 13 comments
I am working on a project that uses biometric feedback for game input. I decided I wanted to use a full blown popular existing game to do some testing with.
Author Demolishun Date 07/02/2012 (12:25 pm) Comment 4 comments
How many times have I written a blog this and said these things ... I am getting so frustrated with myself. This time I am going to do it.
Author Quinton Delpeche Date 07/14/2012 (1:42 am) Comment 7 comments







