Bitgap Games' THIS.. IS.. TORQUE! screenshot contest is over! We ask everyone who is a licensee of a Torque product to vote for your favorite entry. Read more about voting rules inside.
Author Konrad Kiss Date 11/21/2009 (12:16 am) Comment 76 comments
Many of you have probably heard of the Codeweaver IDE. There are still thousands of daily users of the software throughout the world, but it has fallen behind on updates and support. Not anymore.
Author Sam Bacsa Date 05/24/2009 (8:51 am) Comment 24 comments
a weekly round-up of notable updates from GameDev.net Journals for the period of 11/13/09 - 11/19/09. Project updates, staff reports, gamedev articles and cool stuff!
Author Drew -Gaiiden- Sikora Date 11/21/2009 (6:10 am) Comment 1 comments
Big announcements in here. I count the surprises at three, minimum. Read on for the officially unveiling...
Author Brett Seyler Date 11/20/2009 (1:06 am) Comment 95 comments
This blog discusses the recent fad of 3D game engines going free. Where does Torque fit in this chaos? Hit the jump to find out.
Author Brett Seyler Date 11/13/2009 (12:02 am) Comment 272 comments
Join us for the last IRC Hour held in the home town of GarageGames, Eugene, OR. The 11/19/09 IRC Hour is a special event, with current and former employees joining in to discuss recent events and today's technology.
Author Michael Perry Date 11/19/2009 (9:25 pm) Comment 21 comments
There are some content packs out there that provide you with the basic elements of creating cities, dungeons, underworld scenes, internal building elements. Using these assets to create a larger level took a long time - until now...
Author Konrad Kiss Date 02/10/2009 (6:22 pm) Comment 50 comments
Say you invest $50 in the TGB Kart Kit, spend a month developing, and publish a game to the iPhone App Store. How much money can you hope to earn? As it turns out, a decent amount!
Author Chris Jorgensen Date 11/20/2009 (3:41 am) Comment 15 comments
Welcome to another entry in the Torque 2D Development Blog series. In the previous blog we announced that our new 2D engine would use Box2D as the physics core, inheriting all the physics goodness that it provides. Today we want to give you more detail on both how and why we did this.
Author Melv May Date 11/11/2009 (4:26 am) Comment 27 comments
This is a call for some Torque fun! Post your single best screenshot from your game in this blog in the coming 7 days, and win licenses to various products.
Author Konrad Kiss Date 11/13/2009 (5:59 pm) Comment 101 comments









