Plan for Gonzo T. Clown
by Gonzo T. Clown · 05/23/2005 (11:01 pm) · 21 comments
Getting Close!!!
Some of you may remember from various threads floating about that I was in the process of designing a live, online, school for teaching TorqueScript, and Torque Systems to users...
www.garagegames.com/mg/forums/result.thread.php?qt=27132
www.garagegames.com/mg/forums/result.thread.php?qt=25666
Well, I finally got the TorqueSchool Demo ready. Due to contract work and feature additions, I'm about a month and a half late, but it will be worth the wait. The school interface has evolved much further than I had intended, but the results are very pleasing. Although it's not completely done yet it's getting very close and classes should be starting shortly after the interface is completed and tested. So to keep things simple, my "plan" is to keep working while those who care review the demo and speak their 2 cents about it.
Thanks to everyone for being paitient.
Gonzo
NOTES!!! This Demo is automated and 30 minutes long. You do not need to do anything but pay attention and follow along. I suggest you follow the Tutor first and then come back to see the SSP hints afterwards if you just have to know, lol. If you try to read both at the same time you will likely miss much of both. Be aware your ScreenSaver may try to kick in during this demo if it's set to do so in less than 30 minutes of inactivity.
It would take at least 3 of these demos to demonstrate everything the interface already does and and there is still more to come for it. Dont be fooled by the length of the demo, it's not everything in one shot and there was plenty that wasn't even touched on or mentioned. Also note that nothing you see is a parlor trick or wishful boast. Everything in the demo works exactly as claimed.
Also note that the timing on certain events is not perfect due to various calculations that are currently being corrected and perfected. This issue only affects a few key events and you may not even notice it. As for reading time, it was tested on users that know nothing about what they were reading and they were able to read it all while having to deal with not understanding it. This should allow anyone currently working with torque plenty of time to read the dialog. I'm also aware that there are certain buttons missing(the demo refers to them), the artwork was not completed at the time I packed this up. All known glitches are on the repair list already and will be repaired in time for the second demo that demonstrates the additional capabilities not covered in this demo. For the most part however, everything you will see demonstrated is either completed, or noted in the demo as soon to be completed, not finished, or some other indication of status will be given. If no status is mentioned specifically for a feature it can be considered finished and ready for mass testing.
Because the demo is automated it runs in 800x600x32 OpenGL for maximum compatibility. If this causes you any problems, let me know and I'll arrange for different window sizes to be made available. At this time the demo is not available on Mac. However, thanks to a very generous donation from a great company run by some very good people(They know who they are and why they are not named at this time) I'll soon be able to support the Mac platform as well.
Get The Demo Here!
Some of you may remember from various threads floating about that I was in the process of designing a live, online, school for teaching TorqueScript, and Torque Systems to users...
www.garagegames.com/mg/forums/result.thread.php?qt=27132
www.garagegames.com/mg/forums/result.thread.php?qt=25666
Well, I finally got the TorqueSchool Demo ready. Due to contract work and feature additions, I'm about a month and a half late, but it will be worth the wait. The school interface has evolved much further than I had intended, but the results are very pleasing. Although it's not completely done yet it's getting very close and classes should be starting shortly after the interface is completed and tested. So to keep things simple, my "plan" is to keep working while those who care review the demo and speak their 2 cents about it.
Thanks to everyone for being paitient.
Gonzo
NOTES!!! This Demo is automated and 30 minutes long. You do not need to do anything but pay attention and follow along. I suggest you follow the Tutor first and then come back to see the SSP hints afterwards if you just have to know, lol. If you try to read both at the same time you will likely miss much of both. Be aware your ScreenSaver may try to kick in during this demo if it's set to do so in less than 30 minutes of inactivity.
It would take at least 3 of these demos to demonstrate everything the interface already does and and there is still more to come for it. Dont be fooled by the length of the demo, it's not everything in one shot and there was plenty that wasn't even touched on or mentioned. Also note that nothing you see is a parlor trick or wishful boast. Everything in the demo works exactly as claimed.
Also note that the timing on certain events is not perfect due to various calculations that are currently being corrected and perfected. This issue only affects a few key events and you may not even notice it. As for reading time, it was tested on users that know nothing about what they were reading and they were able to read it all while having to deal with not understanding it. This should allow anyone currently working with torque plenty of time to read the dialog. I'm also aware that there are certain buttons missing(the demo refers to them), the artwork was not completed at the time I packed this up. All known glitches are on the repair list already and will be repaired in time for the second demo that demonstrates the additional capabilities not covered in this demo. For the most part however, everything you will see demonstrated is either completed, or noted in the demo as soon to be completed, not finished, or some other indication of status will be given. If no status is mentioned specifically for a feature it can be considered finished and ready for mass testing.
Because the demo is automated it runs in 800x600x32 OpenGL for maximum compatibility. If this causes you any problems, let me know and I'll arrange for different window sizes to be made available. At this time the demo is not available on Mac. However, thanks to a very generous donation from a great company run by some very good people(They know who they are and why they are not named at this time) I'll soon be able to support the Mac platform as well.
Get The Demo Here!
About the author

Ned Beaumont