Plan for Melv May
by Melv May · 02/26/2005 (5:19 am) · 23 comments
Whoa, T2D has been released. Let me just say that again, T2D has been released. No, that just doesn't sound quite right at all!
Well, I have to admit it, T2D is now an official GG product and independant of what happens, it's a huge and wonderful step for me. Imagine if you will; it's the middle of the night (2.30 am) and you're waiting for the product page to go live; you've got several people like Dan MacDonald and Josh Williams 'with you' on YM, emails from friends coming in asking if it's up yet and then blam! You've got a product up on the GG page and people are already purchasing it left, right and center without any big announcement! OMG! You're crazy tired from lack of sleep, too much screen-time, poor eating and worse, you're full of cherry-coke just to keep you awake for a few more minutes. *burp*
T2D has been so long coming and it's been hard work but it has been fun in a kind of sick and twisted way. I've no idea where I heard it before but someone once said that the first 90% of the product is the easy bit, it's the last 90% that's hard. The math doesn't work there but I now know what it means and so does my family. And coming sharply back to reality, T2D isn't a finished product, it's just got started. I know that most things that people will initially ask for will be completely satisfied over the next few months.
So many sacrifices, now comes the time of pride but also guilt of spending so much time in the middle of T2D coding alongside Josh Williams when I could've spent the time with the wife and young baby. The great thing about working with Josh was that we could work alongside even though there's alot of ocean and land between us. Remote collaboration is normally really hard but this partnership just worked and worked well. Had to find the time to say Sarah, I love you and you've been so damn cool letting me spend so much quality time being sad in my computer room, thank you so much.
I fear that if I type much more I'll get too gushy and sickly and make everyone feel rather ill, assuming it's not already too late, so I'll cut this short.
I'd just like to thank everyone who's already gone out and used their hard-earned money to play with T2D and all those that are about to. Thanks for your support and I'm sure we'll be chatting soon on the forums. :) The thing is, with all the excitement, and this is kinda' embarrasing to admit, well err .... we kinda' forgot to organise getting me access to the T2D forums! How funny is that? I'm about to purchase T2D so that I can get access which is even funnier! I'll be there on the forums soon people, sorry if you think I'm ignoring you. :)
Oh, that's so embarrasing! Why did I admit it?
Anyway, I think a nice way to sum this up is that my life over the last eight-months has been getting this...
... into this ...

Enjoy T2D everyone. It's only going to get better over the next few months.
- Melv.
EDIT: Just added that Pat has saved me by giving me access to the forums. ;)
Well, I have to admit it, T2D is now an official GG product and independant of what happens, it's a huge and wonderful step for me. Imagine if you will; it's the middle of the night (2.30 am) and you're waiting for the product page to go live; you've got several people like Dan MacDonald and Josh Williams 'with you' on YM, emails from friends coming in asking if it's up yet and then blam! You've got a product up on the GG page and people are already purchasing it left, right and center without any big announcement! OMG! You're crazy tired from lack of sleep, too much screen-time, poor eating and worse, you're full of cherry-coke just to keep you awake for a few more minutes. *burp*
T2D has been so long coming and it's been hard work but it has been fun in a kind of sick and twisted way. I've no idea where I heard it before but someone once said that the first 90% of the product is the easy bit, it's the last 90% that's hard. The math doesn't work there but I now know what it means and so does my family. And coming sharply back to reality, T2D isn't a finished product, it's just got started. I know that most things that people will initially ask for will be completely satisfied over the next few months.
So many sacrifices, now comes the time of pride but also guilt of spending so much time in the middle of T2D coding alongside Josh Williams when I could've spent the time with the wife and young baby. The great thing about working with Josh was that we could work alongside even though there's alot of ocean and land between us. Remote collaboration is normally really hard but this partnership just worked and worked well. Had to find the time to say Sarah, I love you and you've been so damn cool letting me spend so much quality time being sad in my computer room, thank you so much.
I fear that if I type much more I'll get too gushy and sickly and make everyone feel rather ill, assuming it's not already too late, so I'll cut this short.
I'd just like to thank everyone who's already gone out and used their hard-earned money to play with T2D and all those that are about to. Thanks for your support and I'm sure we'll be chatting soon on the forums. :) The thing is, with all the excitement, and this is kinda' embarrasing to admit, well err .... we kinda' forgot to organise getting me access to the T2D forums! How funny is that? I'm about to purchase T2D so that I can get access which is even funnier! I'll be there on the forums soon people, sorry if you think I'm ignoring you. :)
Oh, that's so embarrasing! Why did I admit it?
Anyway, I think a nice way to sum this up is that my life over the last eight-months has been getting this...
... into this ...
Enjoy T2D everyone. It's only going to get better over the next few months.
- Melv.
EDIT: Just added that Pat has saved me by giving me access to the forums. ;)
About the author
#22
@Peter: We'll be adding font support when we get back to it. Pats suggestion is the best one and in the end, definately a better one if you want fancy bitmap fonts. The good thing about using sprites is that you can do spiffy things to the text like have it juggle, spin or whizz around the screen if needed. You could attach the characters together with mount-forces and do cool stuff like that. The sky is not the limit here guys. :)
Again, thanks everyone for your support. So many things to do......
- Melv.
02/27/2005 (2:18 am)
Thanks everyone! Time to take T2D to the next level, after a wee break that is. :)@Peter: We'll be adding font support when we get back to it. Pats suggestion is the best one and in the end, definately a better one if you want fancy bitmap fonts. The good thing about using sprites is that you can do spiffy things to the text like have it juggle, spin or whizz around the screen if needed. You could attach the characters together with mount-forces and do cool stuff like that. The sky is not the limit here guys. :)
Again, thanks everyone for your support. So many things to do......
- Melv.
#23
Oh well, Im saving up now ;)'
Well Done Melv :)
02/28/2005 (2:02 am)
DAMMIT. I missed it. HAD to go on holiday when it got released :( Now I cant afford it either heh :|Oh well, Im saving up now ;)'
Well Done Melv :)
Torque Owner Peter Dwyer
Thanks. I put a post on the private forums and Harold also suggested this. I had come to the same conclusion but, for some reason didn't think it was right (had very little sleep as I was looking after my 3 yr old niece for the weekend!). At that point (as anyone who has looked after hyper kids will know) your brain does not accept simple concepts anymore :o)
Can I just say to all the guys at GG. You have always pulled through for my Indie dev stuff. When I joint as an SDK owner in 2001 I had a few moments where I wasn't sure where GG was going. I think it was around the time my audience told me they loved graphics first and formost. The you guys gave us TSE. Now there is a move by people (mainly due to mobile games me thinks) back to quick and fun games and you give us T2D.
Keep up the good work guys believe me it is appreciated :o)