Game Development Community

Plan for Josh Williams

by Josh Williams · 02/26/2005 (1:31 am) · 27 comments

Whew! It's been a pretty monster push over here to get Torque 2D out there, and there's lots more work left to do-- Melv and I are really looking forward to working with all of you who pick up T2D-- but it sure is a relief to get this thing out the door right now! Time to get some sleep. :)

All I can say right now is thank you, thank you, thank you for all the kind words and encouragement during T2D's development. This is the best game development community around by a long shot. I seriously can't wait to see what you guys do with T2D.

On our end... we just couldn't hold T2D back any more. We're launching a *little* prematurely. Only the Windows installer is packaged up right now (though OS X and Linux packaging only require a few more hours of work). But, we didn't want to make everyone wait until next week when everything is all packaged up and polished before we opened the floodgates.

So, here we are, pushing T2D out the door on the sly. No press release, no big announcement yet. Just want you guys, our "insiders", to be able to get your hands on it before everyone else. Please bear with us as we work to get all the information and platform builds online here over the next few days. But don't wait to join in on the fun. The T2D forums will be up real soon, so drop on in and say hi. :)

Well, I'm gonna shut up now since I tend to talk way too much in these things. Let me just also say thanks though to some teammates on this project: Melv, Pat, Jeff, Alex, Jay, Benjamin, Rick, Ben, and everyone at GG... it's just incredible working with these guys. And to community members.. Nauris Krauze, Craig Fortune (check out de-railed!) and Matt Mitman, and can't thank you guys enough for your incredible art work. Anthony Rosenbaum, Dan MacDonald, Dave Myers, Harold Brown, Phil Carlisle and the rest of the folks who helped us test T2D so much, thank you! No matter how hard Melv and I might've worked, T2D wouldn't be half what it is without these guys.

I could go on for pages thanking everyone.. so happy to have worked with everyone here on this. Now... let's go make some kickass games!!
Page«First 1 2 Next»
#21
02/26/2005 (1:36 pm)
Good morning everyone. Thanks again for the kind words. :) Let's go make some games!!

Re: docs, yep, more on the way. Never can have enough, but I gotta say.. very proud to have nearly 100 pages of docs on this thing (plus all the relevant TGE docs on scripting, the GUI system, etc etc) right at (EA) launch. Even though we're stealth launching an EA thing here, it feels like we're pretty far ahead w/ docs right now. Let us know what you think guys, thanks!

Okay got a slew of email to replies to, probably treat myself to breakfast out on the town, and then it's right onto the Mac and Linux packaging!
#22
02/26/2005 (1:38 pm)
Sorry if I seem like I'm following Josh around like we're joined at the neck or something but I wanted to say yes, GID just got too easy. Maybe we'll have to do Games in a day or Games in a heartbeat?

@Peter: Stayed in bed as long as I could. Jessica was real joy this morning. Really giggly and so was I; wonder why? Anyway, I thought it was about time to get on the PC when she was sick on my chest. Oh well, back to reality. ;)

- Melv.
#23
02/26/2005 (7:37 pm)
gih -- game in a hour?
#24
02/26/2005 (7:58 pm)
I only wish I had any drawing talent at all. I'm gonna plan out a story, mess with the engine and then try to throw a team together.

That is, of course, after I buy this bad boy
#25
02/28/2005 (2:42 pm)
Love T2D !!!

still have this question though

Quote:Question just thought up in my head...

because the way licensing works (correct me if I'm wrong)... TGE you need license if your using source... so say I am the source editor and the rest of my team will just use scripts... I'm the only one who needs a license....

will this be the same with T2D ? if I just give them the binary and scripts... or do I need to buy an $80- 100 license for each of them since no T2D binary version is released for free...?

Really want to get my team in on this, but right now we don't have the funds for three more copies of T2D and I don't want to violate license :)
#26
02/28/2005 (7:34 pm)
Matt, good question. T2D differs from TGE a little bit here. If the binary version were ready, you could just get your teammates that version. But it won't be for a while yet (and I mean many weeks, not days or anything :). So, if you want to get them started right away, yeah they'd need to have the currently available license.

Thank you very much for asking.
#27
03/01/2005 (5:31 am)
Completely understood... have a feeling that this was how the licensing is working presently... just means my teammates will have to hunker down over my shoulder for now lol :)
Page«First 1 2 Next»