Game Development Community

Plan for Josh Williams

by Josh Williams · 02/22/2005 (9:21 pm) · 111 comments

Okay, time to prime the pump here some more. :) Melv and I couldn't resist posting some screens of the T2D demos we've been working on. Check out the pics below!

These demos are just simple, simple little examples of what Torque 2D can do. "Demo in a day" is a good way to describe 'em. None of them are anywhere near being games, but they look great, thanks to some extremely talented artists: Craig Fortune, Nauris Krauze, and Matt Mitman. These guys are incredible. For your viewing pleasure, may I present screens from the Torque 2D demos!


Simple "grav gun" demo:
public.garagegames.com/joshw/T2D/plan_screenshots/grav.jpg
Every engine today is trying to show off their physics, with grav guns and pachinko machines, and blah blah. Grav guns are easy, as our little hero Flegg demonstrates in this demo. And check out those particle effects! Melv does amazing things w/ T2D's particle system, but I bet it won't be long after release before someone out there is even better with it than he is. The great looking art you see here was provided by Craig Fortune and Nauris Krauze, of De-railed. These guys amaze me.


Simple pool demo:
public.garagegames.com/joshw/T2D/plan_screenshots/pool.jpg
This is a little pool "game" (not quite a full game, but you can knock balls around). Art by Matt Mitman, thanks *tons* Matt! My real-life pool game has improved by about 10x since we started working on this thing. And, I have to be honest, T2D has probably been delayed a little, due to time lost playing this thing. ;)


Simple undersea scene:
public.garagegames.com/joshw/T2D/plan_screenshots/fish.jpg
Next, a little undersea screen-saver type demo. This screenshot doesn't really do it justice. Melv created some *fantastic* dynamic lighting effects for this thing. Melv's friend Craig Ball helped out with this demo, and the great art was produced by Craig Fortune and Nauris Krauze of the De-railed team, with a little help from Jeff Gran, a talented intern here in the office. Thanks guys!


Checkers!
public.garagegames.com/joshw/T2D/plan_screenshots/checkers.jpg
The best-looking checkers game ever created? ;) If so, it's thanks to Nauris and Craig once again! These guys rock. Pat Wilson did most of the coding for this game, thanks Pat! This demo is still being worked on, it'll have some cool features that aren't displayed in this pic yet.


Side-scrolling shooter:
public.garagegames.com/joshw/T2D/plan_screenshots/mars.jpg
None of these demos have much gameplay at all, they're really just meant to show off a little bit of what Torque 2D can do. But Melv has been cranking away on this Mars attack shooter, and it's actually pretty fun to play. I guess earlier today Melv's whole office had a big high score competition for this one. You get power-ups like triple-shot, shields, and side-kick ships, and your goal is to destroy the swarms of enemies that fly your way. This demo has been totally re-coded since IGC, but it was originally written in < 9 hours by Pat, who it should be clear to everyone by now, rocks. Nate Feyma and Alex Swanson created this great art, thanks guys!


So there you have it. :) T2D is just around the corner! None of these demos took more than a dozen hours or so of coding, so T2D really lets you focus on game design and art. I can't wait to see what everyone does with this thing! Let's launch this puppy!!

And once again, many, many, many thanks and congratulations to Melv for all his hard work on T2D. Melv, it has been an utter pleasure working with you. With the help of the awesome community around here, I'm sure this thing is going to be worth all of the hard work we've put it on it. It's gonna feel great to see all the work put to use in helping people make cool new games!

For technical info on T2D, see my ridiculously long informal tech overview .plan: T2D core classes, and T2D core systems. Or.. just pick T2D up in a few days, and see for yourself!
#21
02/23/2005 (4:18 am)
Awesome. Totally!
#22
02/23/2005 (7:18 am)
I'm so excited about this ... looks like the best 2D tool EVER! Amazing artwork as well shown there!
#23
02/23/2005 (8:41 am)
The pool game is nice.... I spent about 30 minutes to add basic 9-ball and a rack pattern for tournament approved racks. You play the game and go... hey this is a pretty complete game of pool then you look at the script and go... "This was all it took!"
#24
02/23/2005 (9:21 am)
Looking fantastic!

I'm hoping T2D will be the thing to pull me away for World of Warcraft for a while :)

-Greg.
#25
02/23/2005 (11:10 am)
I'm holding ya to that "Just Days Away" statement guys.

@Melv

Can you have your manager (the one that was on that spiky chair ;o) breathing down your and GG necks on this please ;o)
#26
02/23/2005 (11:12 am)
@Peter: We wanted to release next month but my daughter stepped in and said that this wasn't going to happen and we must release this week or else. Man, she really knows how to crack the whip. ;)

- Melv.
#27
02/23/2005 (11:24 am)
@Josh or Melv

As you are doing an early adopter thing, do you have price in mind. I don't remember seeing one anywhere and it's monthly budget time here at the Dwyer household.....Ok! Ok! So the other half is looking at me funny and asking how much I plan to spend on this :o)
#28
02/23/2005 (1:00 pm)
Rumor around the office is that it will cost 1 billion dollars. When I say office, i mean the one in my head
#29
02/23/2005 (2:52 pm)
So it's being released this week?
#30
02/23/2005 (3:55 pm)
*Grins manically*

Thanks for all the kind words everyone. I hope you enjoy playing around with these demos as much as we did making the artwork for them. I'd like to stress just how truthful Josh is being when he talks of how speedily these demos were done. T2D truely is that damn good :)
#31
02/23/2005 (7:06 pm)
Just one question maybe someone can answer ... for a tile based map, are the player movement limited to tile by tile or is it freeform?
#32
02/23/2005 (7:28 pm)
Shannara: I'm sure you'll have freeform movement. You're player will be a sprite and just do collision test against the tile set.
#33
02/23/2005 (7:33 pm)
@Peter: You know how it us, GG will announce the price when it's ready, I can't do it. Value for money me thinks. :)

@Pete111: When Josh said, in a few days ... well, it's in a few days, that's all. ;)

@Craig: You guys deserve the praise no matter how sickly praise sounds, you definately deserve it.

@Shannara: Your player would only be limited to the position of a tile if your player was a tile! Normally your player would be a sprite which can obviously be placed anywhere. How/when your player collides with tiles it totally up to you. Just to repeat what I've said before, T2D doesn't make any assumptions about how you want to manipulate your game objects. You're free to do with them as you please.

- Melv.
#34
02/23/2005 (8:00 pm)
OK, enough already! Just hush and get this thing shipped.

Has credit card in hand, and a half a dozen game ideas already. Now to kidnap one of the above artists for about a year!

Seriously good looking work. Was considering alternatives for some 2D game ideas, but really there is no need. This is the best 2D engine that is cross-platform and ready to go.

Can't wait to see what all gets done with this engine.
#35
02/23/2005 (9:06 pm)
Truly amazing, congrats again guys !

ed : im truly hope t2d bring us the times of the Nu Renessaince of 2d games.
#36
02/23/2005 (9:07 pm)
@David House: If you are a license owner of the Torque engine, T2D is free ... no need for a credit card :)
#37
02/23/2005 (9:18 pm)
@Shannara O_O are you serious????
#38
02/23/2005 (9:19 pm)
That is what I gather from the previous plans, and forum posts concerning T2D ... Josh, help me on this one?
#39
02/23/2005 (9:28 pm)
Cuz that seems *somewhat* wierd....cuz as with the RTS pack and other Torquey add-ons / modifications, they still had a price tag....although I wouldn't mind....what I thought was that TGE owners get an Early Adopter discount or something...iunno...
#40
02/23/2005 (9:33 pm)
Hmm, I thought it was pure binary that is free to existing T2D owners, w/ source that costs .. bah, now we have to wait till an Employee responds :P