Plan for Josh Williams
by Josh Williams · 02/22/2005 (1:21 pm) · 111 comments
Okay, time to prime the pump here some more. :) Melv and I couldn't resist posting some screens of the T2D demos we've been working on. Check out the pics below!
These demos are just simple, simple little examples of what Torque 2D can do. "Demo in a day" is a good way to describe 'em. None of them are anywhere near being games, but they look great, thanks to some extremely talented artists: Craig Fortune, Nauris Krauze, and Matt Mitman. These guys are incredible. For your viewing pleasure, may I present screens from the Torque 2D demos!
Simple "grav gun" demo:

Every engine today is trying to show off their physics, with grav guns and pachinko machines, and blah blah. Grav guns are easy, as our little hero Flegg demonstrates in this demo. And check out those particle effects! Melv does amazing things w/ T2D's particle system, but I bet it won't be long after release before someone out there is even better with it than he is. The great looking art you see here was provided by Craig Fortune and Nauris Krauze, of De-railed. These guys amaze me.
Simple pool demo:

This is a little pool "game" (not quite a full game, but you can knock balls around). Art by Matt Mitman, thanks *tons* Matt! My real-life pool game has improved by about 10x since we started working on this thing. And, I have to be honest, T2D has probably been delayed a little, due to time lost playing this thing. ;)
Simple undersea scene:

Next, a little undersea screen-saver type demo. This screenshot doesn't really do it justice. Melv created some *fantastic* dynamic lighting effects for this thing. Melv's friend Craig Ball helped out with this demo, and the great art was produced by Craig Fortune and Nauris Krauze of the De-railed team, with a little help from Jeff Gran, a talented intern here in the office. Thanks guys!
Checkers!

The best-looking checkers game ever created? ;) If so, it's thanks to Nauris and Craig once again! These guys rock. Pat Wilson did most of the coding for this game, thanks Pat! This demo is still being worked on, it'll have some cool features that aren't displayed in this pic yet.
Side-scrolling shooter:

None of these demos have much gameplay at all, they're really just meant to show off a little bit of what Torque 2D can do. But Melv has been cranking away on this Mars attack shooter, and it's actually pretty fun to play. I guess earlier today Melv's whole office had a big high score competition for this one. You get power-ups like triple-shot, shields, and side-kick ships, and your goal is to destroy the swarms of enemies that fly your way. This demo has been totally re-coded since IGC, but it was originally written in < 9 hours by Pat, who it should be clear to everyone by now, rocks. Nate Feyma and Alex Swanson created this great art, thanks guys!
So there you have it. :) T2D is just around the corner! None of these demos took more than a dozen hours or so of coding, so T2D really lets you focus on game design and art. I can't wait to see what everyone does with this thing! Let's launch this puppy!!
And once again, many, many, many thanks and congratulations to Melv for all his hard work on T2D. Melv, it has been an utter pleasure working with you. With the help of the awesome community around here, I'm sure this thing is going to be worth all of the hard work we've put it on it. It's gonna feel great to see all the work put to use in helping people make cool new games!
For technical info on T2D, see my ridiculously long informal tech overview .plan: T2D core classes, and T2D core systems. Or.. just pick T2D up in a few days, and see for yourself!
These demos are just simple, simple little examples of what Torque 2D can do. "Demo in a day" is a good way to describe 'em. None of them are anywhere near being games, but they look great, thanks to some extremely talented artists: Craig Fortune, Nauris Krauze, and Matt Mitman. These guys are incredible. For your viewing pleasure, may I present screens from the Torque 2D demos!
Simple "grav gun" demo:

Every engine today is trying to show off their physics, with grav guns and pachinko machines, and blah blah. Grav guns are easy, as our little hero Flegg demonstrates in this demo. And check out those particle effects! Melv does amazing things w/ T2D's particle system, but I bet it won't be long after release before someone out there is even better with it than he is. The great looking art you see here was provided by Craig Fortune and Nauris Krauze, of De-railed. These guys amaze me.
Simple pool demo:

This is a little pool "game" (not quite a full game, but you can knock balls around). Art by Matt Mitman, thanks *tons* Matt! My real-life pool game has improved by about 10x since we started working on this thing. And, I have to be honest, T2D has probably been delayed a little, due to time lost playing this thing. ;)
Simple undersea scene:

Next, a little undersea screen-saver type demo. This screenshot doesn't really do it justice. Melv created some *fantastic* dynamic lighting effects for this thing. Melv's friend Craig Ball helped out with this demo, and the great art was produced by Craig Fortune and Nauris Krauze of the De-railed team, with a little help from Jeff Gran, a talented intern here in the office. Thanks guys!
Checkers!

The best-looking checkers game ever created? ;) If so, it's thanks to Nauris and Craig once again! These guys rock. Pat Wilson did most of the coding for this game, thanks Pat! This demo is still being worked on, it'll have some cool features that aren't displayed in this pic yet.
Side-scrolling shooter:

None of these demos have much gameplay at all, they're really just meant to show off a little bit of what Torque 2D can do. But Melv has been cranking away on this Mars attack shooter, and it's actually pretty fun to play. I guess earlier today Melv's whole office had a big high score competition for this one. You get power-ups like triple-shot, shields, and side-kick ships, and your goal is to destroy the swarms of enemies that fly your way. This demo has been totally re-coded since IGC, but it was originally written in < 9 hours by Pat, who it should be clear to everyone by now, rocks. Nate Feyma and Alex Swanson created this great art, thanks guys!
So there you have it. :) T2D is just around the corner! None of these demos took more than a dozen hours or so of coding, so T2D really lets you focus on game design and art. I can't wait to see what everyone does with this thing! Let's launch this puppy!!
And once again, many, many, many thanks and congratulations to Melv for all his hard work on T2D. Melv, it has been an utter pleasure working with you. With the help of the awesome community around here, I'm sure this thing is going to be worth all of the hard work we've put it on it. It's gonna feel great to see all the work put to use in helping people make cool new games!
For technical info on T2D, see my ridiculously long informal tech overview .plan: T2D core classes, and T2D core systems. Or.. just pick T2D up in a few days, and see for yourself!
About the author
#3
02/22/2005 (1:36 pm)
Sweet.
#4
02/22/2005 (1:46 pm)
"Tim Aste's Beer Pack." You guys kill me! :-D That stuff looks great. I'm especially impressed with the underwater scene, and can only imagine at how those volumetric lighting effects might look animated. Kudos, guys, and can't wait for the release. :)
#5
02/22/2005 (1:53 pm)
T2D has been on my most wanted list for a long, long time. I'm glad to see it well on its way!
#6
02/22/2005 (2:03 pm)
Credit card is at the ready. :)
#7
02/22/2005 (2:04 pm)
Those shots look fantastic! I can't wait to see what the GG community can come up with once this is out there.
#8
Seriously though, this opens up a lot of opportunities. I really enjoyed the grav gun one (XD Tim Aste's Beer Pack) Particle effects are awesome...I see at least the smoke and the magic powder from that bag...
Awesome!
[edit]
Oh yeah....any idea on the price range? 10-50? 100-150? haha just need to know how much i gotta save =D
[/edit]
02/22/2005 (2:08 pm)
NIiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiice. Throw in torque's superb networking code, and you've get yourselves tribes 2d XDSeriously though, this opens up a lot of opportunities. I really enjoyed the grav gun one (XD Tim Aste's Beer Pack) Particle effects are awesome...I see at least the smoke and the magic powder from that bag...
Awesome!
[edit]
Oh yeah....any idea on the price range? 10-50? 100-150? haha just need to know how much i gotta save =D
[/edit]
#9
Love the gravity gun pun!
02/22/2005 (2:22 pm)
This engine will probably cost me my degree. Man, I'm going to be toying with this thing all the rest of the year. Can't wait!Love the gravity gun pun!
#10
I can already see how my weekend will play out. Guess my OTHER projects will just have to wait :)
02/22/2005 (2:36 pm)
a big YO! on this one.I can already see how my weekend will play out. Guess my OTHER projects will just have to wait :)
#11
02/22/2005 (2:37 pm)
Oh my
#12
02/22/2005 (2:58 pm)
By the way, releasing it tomorrow (23rd Feb) would make T2D a fantastic birthday gift for yours truly *nudge nudge wink wink* ;)
#13
Perform an early release and let us play with it please...pretty please...
I am ready to spend the money already! Stop the teasing ;-)
02/22/2005 (3:14 pm)
My birthday was the 17th but I am happy to take a late birthday gift tomorrow...Perform an early release and let us play with it please...pretty please...
I am ready to spend the money already! Stop the teasing ;-)
#14
*GIGANTIC* thumbs up to all who were involved!
02/22/2005 (4:06 pm)
Oh my frigging head... This all looks FANTASTIC! *GIGANTIC* thumbs up to all who were involved!
#15
02/22/2005 (4:33 pm)
Holy moly, looks great! I'll be tinkering with this for sure.
#16
02/22/2005 (5:02 pm)
Wow that looks amazing.
#17
02/22/2005 (5:49 pm)
slobber slobber
#18
Does GG have any plans to make a seperate sales section for the flood of small, inexpensive 2d games that will likely be coming out in droves?
02/22/2005 (5:54 pm)
Oh man, these are just the tip of the iceberg of what T2D developers are going to be creating! There's going to be a FLOOD of new 2d games as a result of this engine! Does GG have any plans to make a seperate sales section for the flood of small, inexpensive 2d games that will likely be coming out in droves?
#19
02/22/2005 (6:15 pm)
Awesome, Josh! Like everyone I can't wait to see (and play) all the new 2d games that are sure to come out soon after T2D does! It makes me want to make my own!
#20
On a side note, T2D is F****** the most amazing thing ever.
I can't wait to see how many artists get into this because it allows for them to use their talent but not have to be highly skilled 3D modellers to get into games!
Seriously people, you heard it here, and I'm saying this as a fan, T2D is the f***** coolest thing ever!!
:)
02/22/2005 (7:25 pm)
Hahaha! Beer pack? Dear god. That's the first time I've seen that. I guess this is a poke at my well stocked mini-fridge? :)On a side note, T2D is F****** the most amazing thing ever.
I can't wait to see how many artists get into this because it allows for them to use their talent but not have to be highly skilled 3D modellers to get into games!
Seriously people, you heard it here, and I'm saying this as a fan, T2D is the f***** coolest thing ever!!
:)
Torque Owner David Roberts
"Launch is just days away!"
Well I know what I'm going to be doing all this weekend. :-)
Keep up the good work guys.
- Dave