Game Development Community

Plan for Drew Parker

by Drew Parker · 02/14/2005 (1:36 pm) · 23 comments

My first official .plan to the GG community. :)

Hello everyone, you may not have heard much from me but a small rumble on the GG forums, but I've been doing TGE development for almost one year now. It's funny, although most people don't know me, I feel like I know a lot of you pretty well already. .plans are a great thing, and it's been terrific to be a part of such a great, helpful community.

Update 3-2-05:
Due to complications that have recently arisen, the team of which I am a member is unable to release the previously mentioned resource at this time. We are still considering this option and may be able to do so in the future, but as of now the team cannot make any promises as to when or if that will happen. We apologize for raising expectations prematurely.

GarageGames is a great community, and without it so many projects wouldn't be possible, including possibly, ours! I know everyone on our team feels the same way about the GG community, and so we'll continue to look for ways to contribute to the community.

Thanks for your understanding. You all know what it's like in software / game development, it can be an ever changing, surprising road. :)
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#21
09/30/2005 (9:41 am)
Drew, did your team ever resolve the complications that held you back from releasing this resource?
#22
09/30/2005 (11:11 am)
Hey Ron,

Sorry, we didn't. :( It came down to an NDA issue. But there has been some good progress by others, as well as recommendations. Here's a link from Gary Briggs, he's released some source code of his work:

http://www.garagegames.com/mg/forums/result.thread.php?qt=30283

I haven't tried the Rigid Shape class out a lot, but apparently a few people have recommended that over ODE, as they say it does most of what most people need anyway. Sounds like it's also worth checking out.

Sorry again... good luck!
#23
11/02/2005 (11:03 am)
I'm interested in any working networked physics solution. Check out my plan for a demo racing game featuring ODE vehicle physics that I'm hoping to port to Torque.


If anyone has any information, or affordable physics solution. I am very interested in hearing from you.

My plan:

http://www.garagegames.com/blogs/5605/9096
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