Game Development Community

Plan for Craig Fortune

by Craig Fortune · 12/12/2004 (7:07 am) · 23 comments

Well this weekends GiD was a tad different to most. Most of the regulars (especially the programmers) have either been busy with the typical christmas season hoohar or have had the flu. This has led to a couple of the artists deciding the put the programmers hat on... including me.

I'll make no excuses, I'm not a strong programmer, I'm a complete newb. In university we ahve started learning java programming and as such i thought I'd try doing this GiD by myself in Java... completely leaving out the art side of things. It was scary, but enjoyable ;)

Being new to programming a lot of runtime errors mean nothing to me (ie, i dont understand wth they are on about) and getting unknown errors during a GiD is never nice ;) Thankfully after some playing about I figured out it was my stupidity 100% (Apparently calling object methods is difficult when theres no object, whoever would have thought that ey? lol :D)

Without further ado I present to thee "Dodgy Java applet game." =D

www.craigfortune.com/gidJava/screen1.gif
Play Here!

If anyone has a clue why stuff draws a bit wonky when I included double buffering (had to learn how to do that during this GiD too, heh) then please let me know... Stuff is supposed to be circles, but I suppose it kinda gives extra feel to it, nah it just makes it look cack doesn't it? lol

I wanna see people's highscores! I would say about 100 is a midrange score.
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#21
12/13/2004 (8:20 am)
I said cack in the .plan writeup tho ;)

Nice score ;) You have whooped my ass :D
#22
12/13/2004 (8:22 am)
Thanks... I'm convinced you bumped the speed up on me, because I was tired when I did that last night, and being awake now, those little red monsters are giving me a hell of a time!

Awesomely fun game :)
#23
12/13/2004 (8:29 am)
The speed is exactly the same, honest :P
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