Plan for Weston Tracy
by Weston Tracy · 12/08/2004 (2:59 pm) · 21 comments
Amazing that I've been a GG member for three and a half years and never wrote a .plan!
So the last year has been a big one. First off I've given up trying to diversify my work load and have committed all of my energy to strictly doing what I love to do...in-game art, and hopefully sticking strictly to Indy content. I've worked for most of the big publishers, and even though the pay is generally much better in that arena, you can't put a price on the atmosphere of the Indy community. I've been lucky enough to team up with Joe Maruschak on most of the community character models here at GG and it's been a blast. Walking into the office with a finished piece of work and getting to chat with all the guys at GG and BraveTree is a highlight of my professional life. So I'd like to be doing community art full time. I hope content packs are the ticket.
Last spring Joe and I were finishing up the Space Orc for the TSE early adopter launch. I was having so much fun playing with the materials in TSE that I decided I'd like to tackle my own character from start to finish. Creating a chance to push the TSE magic as far as possible. That was the beginning of the Mech Pack that will finally be presentable shortly, I hope. It's been slow going, but things are starting to crystallize.
In the mean time I wanted to get something finished and published. So I started work on an Urban Pack. It's a collection of modern urban incidental objects that can be a pain to build, but are vital to creating a realistic urban environment. The beauty of this stuff is that it's very generic and you could see it in ten different games and not catch the similarity. By providing a super affordable filler package like this, I hope to save many artists out there the hassle of building these little objects themselves.
This first pack will contain 10 items, each with a secondary texture treatment for more diversity. All will contain LODs and be completely TGE compatible of course. Here's an in-engine screen shot of most of them.

Missing from the shot is a 20 ft. cargo container. The pack is already pre-approved for release on GG and should be available soon.
Please feel free to throw in any feedback. If you have any comments or questions that you'd like to address to me personally please send them here weston@ffdigital.com
Alright, back to it!
So the last year has been a big one. First off I've given up trying to diversify my work load and have committed all of my energy to strictly doing what I love to do...in-game art, and hopefully sticking strictly to Indy content. I've worked for most of the big publishers, and even though the pay is generally much better in that arena, you can't put a price on the atmosphere of the Indy community. I've been lucky enough to team up with Joe Maruschak on most of the community character models here at GG and it's been a blast. Walking into the office with a finished piece of work and getting to chat with all the guys at GG and BraveTree is a highlight of my professional life. So I'd like to be doing community art full time. I hope content packs are the ticket.
Last spring Joe and I were finishing up the Space Orc for the TSE early adopter launch. I was having so much fun playing with the materials in TSE that I decided I'd like to tackle my own character from start to finish. Creating a chance to push the TSE magic as far as possible. That was the beginning of the Mech Pack that will finally be presentable shortly, I hope. It's been slow going, but things are starting to crystallize.
In the mean time I wanted to get something finished and published. So I started work on an Urban Pack. It's a collection of modern urban incidental objects that can be a pain to build, but are vital to creating a realistic urban environment. The beauty of this stuff is that it's very generic and you could see it in ten different games and not catch the similarity. By providing a super affordable filler package like this, I hope to save many artists out there the hassle of building these little objects themselves.
This first pack will contain 10 items, each with a secondary texture treatment for more diversity. All will contain LODs and be completely TGE compatible of course. Here's an in-engine screen shot of most of them.

Missing from the shot is a 20 ft. cargo container. The pack is already pre-approved for release on GG and should be available soon.
Please feel free to throw in any feedback. If you have any comments or questions that you'd like to address to me personally please send them here weston@ffdigital.com
Alright, back to it!
About the author
Game artist. Lover of pixels. Co-Owner and Artist for www.blackjacketgames.com
Torque Owner Weston Tracy
Actually the shot in my .plan is a cropped screen grab from looking glass, using the Synapse pack...
In the final release I will do plenty of gushing over how amazing the features in your tool are. I think it's love at first sight :)
@Phil
I'm always open to contract work. I've got a couple of commitments right now that take priority, but there's often extra time for side projects.
I'd say that I'm most comfortable with realism, be it sci-fi realism, fantasy realism or modern realism. I have little or no experience with stylized or cartoony looks.
The Mech Pack is next in the cue, possibly preempted by another pack...not sure yet. I'm also working with Brian Ramage (Of TSE fame) on a full game project.
@Dan
hmm..."The Human Clutter Pack"....I like it!