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Plan for David "RM" Michael

by DavidRM · 11/22/2002 (11:12 am) · 29 comments

Last night, we had a full team meeting for the Paintball Net project. Our first such, actually, but something we're going to do weekly from now on.

[Note to Justin Mette and Dave Myers: Thanks for your presentation at the IGC. It helped a lot. I know I gave my dissenting view on the usefulness of full team meetings. I do hereby recant. =) ]

The whole team was able to attend the meeting. Unfortunately, not at the same time. Minor scheduling conflict which we should have worked out before the next meeting. Dave Astle could only attend the first half, and Dug could only attend the second half. Still, it was a productive meeting.

Since we held the meeting in the "Ready Room" on Paintball Net, after short status reports from everyone, we played a number of back-to-back "survival" matches (which are the only match type currently available). David Franson won most of these, though we all did our best to paint things up.

The game *mostly* held together pretty well. We're still suffering from the off-by-one object ID problem, so sometimes people would be thrown into a match without a weapon (which sucked for them). Also, Lars had an odd problem with not being able to see the chat text in the Ready Room. Possibly a settings issue, or even a driver issue, but something we plan to stomp out.

Everyone came away with a renewed sense of what the game (and project) was all about, and we're all fired up to get more done.

My only regret is that I didn't think of making any screen shots with all of us running around. =(

Have fun!

-David
Samu Games
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#21
11/27/2002 (8:03 pm)
Ok, I stand corrected... =P
#22
12/04/2002 (10:21 am)
good deal How will Fast Grenades and Fast paintballs work obviously They cant be 300~ FPS if there fast ones unless the slow ones are like 200 or 150 FPS
#23
12/05/2002 (10:26 am)
Wow i get butterflies just thinking of playing Pball again. i remember the late nights and the showing up to college the next day tired because was splating all night. This will be great.
#24
12/06/2002 (8:11 am)
Hey! I played pbnet for most of its life and been playing artifact since its early beta. I have to say if pbnet 3d is just as good as these games Then it will be a hit and I can imagine it will be way better!!! I cant wait till beta starts!!! Keep the good work up and progress going, I look forward to getting owned by you again David, its been awhile =P
#25
12/06/2002 (11:29 am)
I hope i get a chance to beta Test it Dispite my Trackrecord lol. I do have alot of experince in Beta testing though I did do Artifact,UO, Asherons Call , DAOC and so on
#26
01/31/2003 (8:00 pm)
#27
01/31/2003 (8:00 pm)
Hey guys whats up, its me MattMattMatt if you remember me, well I was reading down threw the .Plan and there are alot of people on here that I havnt thought of much now, but reading the names has brought back alot of memories...

I hope the game does well, even though I just now read that its postponed till April 7th or something, this is the latest .Plan that I can make a comment on so this is the one that I decided to do...

well if you wanna contact me or chat with me...

Aim: MattEvans16
MSN: MattEvans16@hotmail.com (Dont check this email address)
Email: BlueSlasher@hotmail.com
#28
03/01/2003 (4:26 am)
Actually Dec 7th is the latest .plan you can comment on, but that's not really important :p
#29
05/02/2003 (5:05 pm)
Hey i know bugs and this set u back by the weeks but can u give us ur plan of when painballnet is going to be open or released?

ty
---Frostman
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