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DNT Coming this week, $99

by Vince Gee · 10/23/2012 (5:03 am) · 28 comments

One install package to go till launch! Having been through hades to get here, I can now say we are one install package away from putting DNT up for sale on our website at Winterleaf. Once HNGamers finishes up the install packaged for us, we will be officially selling the product.

Ok, so here is the scoop, please read carefully, because this can get confusing.

DNT is a programming framework Winterleaf Entertainment L.L.C. designed in CSharp and C++ to provide a collection of methods for allocating unmanaged memory, copying unmanaged memory blocks, and converting managed to unmanaged types, as well as other miscellaneous methods calls between T3D and CSharp.

DNTC (Dot Net Torque Customizer) is an application which scans your entire C++ looking for:

  1. ConsoleFunctions
  2. ConsoleMethod
  3. DefineConsoleMethod
  4. DefineConsoleFunction
  5. DefineEngineFunction
  6. DefineEngineMethod

When it finds one of the above definitions, it parses the information about it and generates a C++ Extern and a CSharp stub so the method can be called from a Dot.Net compatible language.

The source code generated by DNTC can be distributed publicly provided that the distributor provides the generated source code free of charge.

The source code (DNT) can be distributed publicly provided that the distributor provides the source code (DNT) free of charge.

The DNTC (DotNetTorque Customizer) cannot be distributed in any way shape or form.

We will be selling our product soon for 99 dollars in our storefront.

So, if you know Sean over at HNGamers and you want to get your hands on a copy of DNT, shoot him an email and give him some motivation to finish the installer! (chuckle)

Vince


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#21
10/23/2012 (8:04 pm)
Dan, I haven't "Tested" it with the MIT version, but I have tested it with some severely modified versions of T3D. (Sean's build from his content package) and it appeared to be working fine. There is nothing in the code that would prevent it from working for any "Flavor" of T3D.

Vince
#22
10/23/2012 (8:07 pm)
TBH, no I haven't tested it w/ the MIT build, but I have no doubts about it working.

I've been currently buried w/ building a streaming terrain system for our OneWorld project. If I get a chance I'll run the parser against it, but like I said, I do not forsee any issues.
#23
10/23/2012 (8:56 pm)
streamed terrain, awesome,

hey Vince, are you guys still building thE mmo server framework for T3D?

if so, will it work with current DNT? and any ETA?
#24
10/23/2012 (9:49 pm)
Thanks Vince. I'm sure it'll work fine, I just thought I'd ask.
#25
10/23/2012 (9:50 pm)
@pilotcap

These are all tools that are building up to OMNI - which is our MMO Framework Platform. DNT is the core of all of our technology that we are using.
#26
10/24/2012 (11:44 am)
nice,

Any ETA for OMNI Framework?
mid 2013? or later?
or is it even closer than that?
#27
10/24/2012 (3:25 pm)
@WinterLeaf,
Since this is based on .NET does that mean it will not run as a Linux server? Or can mono bindings be used for that?

I am excited to see where you guys take this. $99 for a automagic binder is excellent!
#28
10/24/2012 (9:10 pm)
@pilotcap
We dont have a timeframe on OMNI as of yet. We have DNT hitting the shelves any day now, OneWorld being geared up and any 1 of 3 other programs about to be handed out to be worked on - all of these are part of the OMNI package. Im needing programmers to get this out faster.

@Frank
As of right now we dont support Mac or Linux. Get us a Mac and/or a Linux guy and we will talk :)
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