50% Price Reduction On All Arcane-FX Products
by Jeff Faust · 01/30/2011 (7:47 am) · 29 comments

Pricing on all AFX products has been reduced by 50%. This includes all new purchases, upgrades, and cross-grades. Here is the new purchase/upgrade pricing matrix for Indie developers:

* -- If you have AFX1-for-TGEA, there's no way to upgrade to AFX2-for-TGE by itself, but an upgrade to AFX2-for-TGEA, also includes AFX2-for-TGE at no additional cost.
The latest AFX release for Torque 3D is compatible with T3D 1.1 Beta 3:
www.garagegames.com/products/afx-2.0-torque3d
Here are some of the AFX2 content totals:
- 8 mission variations
- 24 primary spell effects
- 28 minor and experimental effects
- 11 selection effects (selectrons)

The image above depicts a very simple AFX example spell called Mark of GG. It has been included in all off the AFX product versions going all the way back to 2006. During the InstantAction/TorquePowered epoch I was tempted to replace it with an IA or TP logo but never got around to it. Now that GarageGames is back I'm glad I didn't.
-- Faust
About the author
Jeff Faust creates special effects indie middleware and games for Faust Logic. --- Blog: Effectronica.com --- Twitter: @FaustLogic
#3
I can't say that I know for sure myself, except that it's not a quick one-day or one-week sale. Now that GG is offering T3D at $99 dollars, it became clear that the old prices felt out-of-balance to most potential users. We'll see what happens to the revenue stream at these prices, and possibly make some adjustments in the future.
01/30/2011 (8:53 am)
Quote:Is this a sale, or a more long-term price reduction?
I can't say that I know for sure myself, except that it's not a quick one-day or one-week sale. Now that GG is offering T3D at $99 dollars, it became clear that the old prices felt out-of-balance to most potential users. We'll see what happens to the revenue stream at these prices, and possibly make some adjustments in the future.
#4
01/30/2011 (9:02 am)
Definately the right move Jeff. It will be good to see some new AFX people in the forums.
#5
01/30/2011 (9:17 am)
Saw this yesterday and immediately grabbed it up. I'd considered buying it for some time but found the price tag a bit too much for me (not saying it isn't worth it even at double the price but the discount hit my impulse buy button). Now if only PureLight and Verve would drop a bit.
#6
is there where I whine about paying full price? :P
01/30/2011 (9:52 am)
ARRRRGGGH! if I would have waited just 5 more days. :(is there where I whine about paying full price? :P
#7
Hey on the bright side, I just got the TGE version of AFX2, so soon you'll probably have a nice integration between that and The Universal AI Starter Kit.
01/30/2011 (10:06 am)
@ DonaldHey on the bright side, I just got the TGE version of AFX2, so soon you'll probably have a nice integration between that and The Universal AI Starter Kit.
#8
01/30/2011 (10:41 am)
if you got that integration working I would send you a case of favorite brew! I am working on that right now as well as Sean Rices integration of that FPS mod. (that is not going so well. SO.. if you got UAISK to integrate seamlessly to AFX I would be most appreciative
#9
01/30/2011 (10:49 am)
I have AFX working in T3D 1.1 B3, with UAISK 1.6 - it works fine. Although there is an issue I cannot pinpoint, but I'll post that in the relevent forum.
#10
01/30/2011 (10:54 am)
Just grabbed up the upgrade to T3D, I was hoping the new T3D pricepoint would have a trickle down effect, thanks Jeff!
#11
and to everyone who doesnt have this pack... especially now... why?
01/30/2011 (12:30 pm)
*mumbles* Another deal i cant take advantage of, but this is a fantastic thing to see, i hope its a good call and works out well for you jeff :)and to everyone who doesnt have this pack... especially now... why?
#12
01/30/2011 (2:14 pm)
I was going to buy AFX earlier, but I figured I already had plenty of other stuff to do. Now I'm glad I waited a while. Thanks!
#13
01/30/2011 (3:07 pm)
Just a question, how compatible are AFX1 scripts against AFX2? Do we need to make any changes to the datablocks?
#14
We did adopt a few conventions to make it easier to support three different Torque engines with a common set of scripts (conditionally loaded scripts for lighting and audio) and we started using SFX datablock names instead of the older Audio ones, but none of this is required.
The relationship between afxRPGMagicSpellData and afxMagicSpellData datablocks became many-to-one so that multiple afxRPGMagicSpellData could be used to setup different parametrizations for a shared afxMagicSpellData.
I could be forgetting something, but when I compare the spell scripts from AFX1.1 with those of AFX2, I'm mostly seeing some changed conventions but not required changes.
01/30/2011 (4:58 pm)
@ Guimo -- Updating from AFX1 to AFX2 on the same engine should have few required changes in terms of those datablocks that are used in spell construction. One change I know of is that the "name" field of afxRPGMagicSpellData got changed to "spellName" because one of the engines added a "name" field to one of the core inherited classes.We did adopt a few conventions to make it easier to support three different Torque engines with a common set of scripts (conditionally loaded scripts for lighting and audio) and we started using SFX datablock names instead of the older Audio ones, but none of this is required.
The relationship between afxRPGMagicSpellData and afxMagicSpellData datablocks became many-to-one so that multiple afxRPGMagicSpellData could be used to setup different parametrizations for a shared afxMagicSpellData.
I could be forgetting something, but when I compare the spell scripts from AFX1.1 with those of AFX2, I'm mostly seeing some changed conventions but not required changes.
#15
Thanks for the answer. I'm not using any of the RPG classes so I should be fine. My concern was moving from TGE to T3D. I plan to use the T3D binary with the TGE structure but adding the T3D specific folders to the mix like the shaders. Still testing...
01/30/2011 (7:14 pm)
Hi Jeff!Thanks for the answer. I'm not using any of the RPG classes so I should be fine. My concern was moving from TGE to T3D. I plan to use the T3D binary with the TGE structure but adding the T3D specific folders to the mix like the shaders. Still testing...
#16
01/30/2011 (7:39 pm)
@ Guimo -- Migrating from TGE to T3D introduces a few more complications. The biggest difference is lighting and you have to replace any old lighting effects with new lighting effects and they're quite a bit different.
#17
01/31/2011 (1:04 pm)
Great to hear!
#19
02/01/2011 (3:45 am)
Nice! Goto it, thanks!
#20
Once I have this I am planning to go for the T3D version so I have all my bases covered as I see AFX2 for TGE is free with AFX2 for TGEA. Instead of going straight to T3D as it works out the same price in the end.
02/01/2011 (1:46 pm)
I've just tried purchasing AFX 2.0 for TGEA and in my cart it says $70. I currently have AFX ComboPack for TGE (v1). I have TGE, TGEA and T3D (source). Should I not be charged the $40 as in the matrix for AFX1 for TGE?Once I have this I am planning to go for the T3D version so I have all my bases covered as I see AFX2 for TGE is free with AFX2 for TGEA. Instead of going straight to T3D as it works out the same price in the end.

Torque Owner Brian Mayberry
Dead on Que Productions