Torque X 3.1.5 CEV (Community Enhanced Version)
by Giuseppe De Francesco · 08/31/2010 (3:15 pm) · 90 comments
Hey guys,
Torque X 3.1.5 CEV (Community Enhanced Version) has lived within the Torque X forum without a well deserved blogging about it, so here I am to present this version.
A little history: this version starts with Torque X 3.1.4 when I found myself bashing my head on a long list of memory leaks (see this thread) so I had to decide if going ahead with Torque and fix it or drop it and move on. Because I honestly believe that Torque X 2D is the best XNA engine on the market I decided to fix it and share the fixed version with the community granting access to my private SVN repository.
This has grown in time, with many other great community members contributing to make it better (see this thread) and now thanks to Ron Barbosa we have also Farseer Physics integrated in Torque X, isn’t that great?
Enough words now… let me present the first set of video showcasing Particles Collisions and Farseer Physics integration.
Enjoy :)
BTW: How do you get access to this edition? just post here or in a related thread your request (to show that you are a licensee) and if in your profile there is no email shown then drop me a messasge at pino [AT] dftgames [DOT] com and I'll send you the access invites.
Torque X 3.1.5 CEV (Community Enhanced Version) has lived within the Torque X forum without a well deserved blogging about it, so here I am to present this version.
A little history: this version starts with Torque X 3.1.4 when I found myself bashing my head on a long list of memory leaks (see this thread) so I had to decide if going ahead with Torque and fix it or drop it and move on. Because I honestly believe that Torque X 2D is the best XNA engine on the market I decided to fix it and share the fixed version with the community granting access to my private SVN repository.
This has grown in time, with many other great community members contributing to make it better (see this thread) and now thanks to Ron Barbosa we have also Farseer Physics integrated in Torque X, isn’t that great?
Enough words now… let me present the first set of video showcasing Particles Collisions and Farseer Physics integration.
Enjoy :)
BTW: How do you get access to this edition? just post here or in a related thread your request (to show that you are a licensee) and if in your profile there is no email shown then drop me a messasge at pino [AT] dftgames [DOT] com and I'll send you the access invites.
About the author
In the software eng. field since 1981, in charge of R&D during last 10 years. IEEE Senior Member (and volunteer).
#82
01/27/2011 (4:40 am)
@Danilo: glad you like it :) Your profile isn't showing the email address. Please make it show or just drop me an email ;)
#84
Grateful if you could add me as well!
Thanks in advance
Travis
02/02/2011 (4:46 am)
Hi Giuseppe,Grateful if you could add me as well!
Thanks in advance
Travis
#85
02/02/2011 (9:44 am)
@Travis: I've sent you the info. Please double check your email and the spam folder as I had a lot of problems with HotMail addresses.
#87
I Interested in Torque X 3.1.5 CEV version.
but, I don't know Can I get this version yet.
Thanks,
Winters
02/06/2011 (6:08 am)
Hello,I Interested in Torque X 3.1.5 CEV version.
but, I don't know Can I get this version yet.
Thanks,
Winters
#88
sorry for the delay... I dad a few superbusy days on my day job... catching up now with the mailbox... a lot of messages to process...
02/09/2011 (2:02 pm)
Hey guys,sorry for the delay... I dad a few superbusy days on my day job... catching up now with the mailbox... a lot of messages to process...
#90
I would like access to this Torque CEV please, love your work, and thanks in advance
Alex
03/01/2011 (4:36 pm)
Hello Pino,I would like access to this Torque CEV please, love your work, and thanks in advance
Alex

Torque Owner Danilo Buendia
Default Studio Name
Please added me to the list!