Torque X 3.1.5 CEV (Community Enhanced Version)
by Giuseppe De Francesco · 08/31/2010 (3:15 pm) · 90 comments
Hey guys,
Torque X 3.1.5 CEV (Community Enhanced Version) has lived within the Torque X forum without a well deserved blogging about it, so here I am to present this version.
A little history: this version starts with Torque X 3.1.4 when I found myself bashing my head on a long list of memory leaks (see this thread) so I had to decide if going ahead with Torque and fix it or drop it and move on. Because I honestly believe that Torque X 2D is the best XNA engine on the market I decided to fix it and share the fixed version with the community granting access to my private SVN repository.
This has grown in time, with many other great community members contributing to make it better (see this thread) and now thanks to Ron Barbosa we have also Farseer Physics integrated in Torque X, isn’t that great?
Enough words now… let me present the first set of video showcasing Particles Collisions and Farseer Physics integration.
Enjoy :)
BTW: How do you get access to this edition? just post here or in a related thread your request (to show that you are a licensee) and if in your profile there is no email shown then drop me a messasge at pino [AT] dftgames [DOT] com and I'll send you the access invites.
Torque X 3.1.5 CEV (Community Enhanced Version) has lived within the Torque X forum without a well deserved blogging about it, so here I am to present this version.
A little history: this version starts with Torque X 3.1.4 when I found myself bashing my head on a long list of memory leaks (see this thread) so I had to decide if going ahead with Torque and fix it or drop it and move on. Because I honestly believe that Torque X 2D is the best XNA engine on the market I decided to fix it and share the fixed version with the community granting access to my private SVN repository.
This has grown in time, with many other great community members contributing to make it better (see this thread) and now thanks to Ron Barbosa we have also Farseer Physics integrated in Torque X, isn’t that great?
Enough words now… let me present the first set of video showcasing Particles Collisions and Farseer Physics integration.
Enjoy :)
BTW: How do you get access to this edition? just post here or in a related thread your request (to show that you are a licensee) and if in your profile there is no email shown then drop me a messasge at pino [AT] dftgames [DOT] com and I'll send you the access invites.
About the author
In the software eng. field since 1981, in charge of R&D during last 10 years. IEEE Senior Member (and volunteer).
#62
I sent you an email for access to the CEV, this looks amazing!
Thank you and everyone involved!
11/20/2010 (6:32 am)
Hi Pino,I sent you an email for access to the CEV, this looks amazing!
Thank you and everyone involved!
#63
I wanted to post here as per the instructions to indicate what licenses I am holding for access.
Thanks,
-=[Kevin]=-
12/02/2010 (11:12 pm)
Hello,I wanted to post here as per the instructions to indicate what licenses I am holding for access.
Thanks,
-=[Kevin]=-
#64
12/05/2010 (3:11 pm)
@Kevin: sorry for the delay. As in your profile the email address isn't shown you should drop me an email as well ;)
#65
I've just emailed you a few questions one was about the CEV access.
Anyway must sleep now, it's very late.
Cheers
Colin
12/06/2010 (11:33 pm)
Hi Pino,I've just emailed you a few questions one was about the CEV access.
Anyway must sleep now, it's very late.
Cheers
Colin
#69
12/18/2010 (5:44 pm)
@Aesielle: sure thing, keep an eye on your mailbox ;)
#70
01/10/2011 (12:07 am)
Pure awesomeness. Is there any way I can have access too?
#71
01/10/2011 (8:21 am)
@Sylph: to get the CEV access you need to have a Torque X licence first ;)
#72
01/10/2011 (8:55 pm)
@Giuseppe: I do have the Torque X 3.1.5 Creators Club licence with product key and all, or is there something i'm missing?
#73
01/10/2011 (8:56 pm)
The Creator's Club is only the binary version of the engine. To make use of CEV, you would need the full source code license to the engine.
#74
01/11/2011 (12:55 am)
Oh, okay. Pardon my ignorance and thanks for the clarification ^^.
#77
@fairuz: there is no email in your profile, please make it visible or drop me an email ;)
01/20/2011 (2:12 pm)
@Casey: email is on its way ;)@fairuz: there is no email in your profile, please make it visible or drop me an email ;)
#78
Hello Pino. This is the posted response that you asked for via e-mail on Jan 16th :-) It was requested since my e-mail address is not related to my real name in any manner.
-=[Kevin]=-
01/20/2011 (9:47 pm)
w0rd,Hello Pino. This is the posted response that you asked for via e-mail on Jan 16th :-) It was requested since my e-mail address is not related to my real name in any manner.
-=[Kevin]=-
#79
Could I get access to your repository, My son and I are just getting ready to embark on this wonderful adventure!
Thanks,
John
01/22/2011 (10:40 am)
Hi Giuseppe, Could I get access to your repository, My son and I are just getting ready to embark on this wonderful adventure!
Thanks,
John
#80
01/22/2011 (4:10 pm)
@John: sure you can, but there is no email address shown in your profile so please drop me an email ;) 
Torque Owner Aiyra
Could you please give me access to the repository?
I've sent you an e-mail asking for it.
Thanks.