Torque X 3.1.5 CEV (Community Enhanced Version)
by Giuseppe De Francesco · 08/31/2010 (3:15 pm) · 90 comments
Hey guys,
Torque X 3.1.5 CEV (Community Enhanced Version) has lived within the Torque X forum without a well deserved blogging about it, so here I am to present this version.
A little history: this version starts with Torque X 3.1.4 when I found myself bashing my head on a long list of memory leaks (see this thread) so I had to decide if going ahead with Torque and fix it or drop it and move on. Because I honestly believe that Torque X 2D is the best XNA engine on the market I decided to fix it and share the fixed version with the community granting access to my private SVN repository.
This has grown in time, with many other great community members contributing to make it better (see this thread) and now thanks to Ron Barbosa we have also Farseer Physics integrated in Torque X, isn’t that great?
Enough words now… let me present the first set of video showcasing Particles Collisions and Farseer Physics integration.
Enjoy :)
BTW: How do you get access to this edition? just post here or in a related thread your request (to show that you are a licensee) and if in your profile there is no email shown then drop me a messasge at pino [AT] dftgames [DOT] com and I'll send you the access invites.
Torque X 3.1.5 CEV (Community Enhanced Version) has lived within the Torque X forum without a well deserved blogging about it, so here I am to present this version.
A little history: this version starts with Torque X 3.1.4 when I found myself bashing my head on a long list of memory leaks (see this thread) so I had to decide if going ahead with Torque and fix it or drop it and move on. Because I honestly believe that Torque X 2D is the best XNA engine on the market I decided to fix it and share the fixed version with the community granting access to my private SVN repository.
This has grown in time, with many other great community members contributing to make it better (see this thread) and now thanks to Ron Barbosa we have also Farseer Physics integrated in Torque X, isn’t that great?
Enough words now… let me present the first set of video showcasing Particles Collisions and Farseer Physics integration.
Enjoy :)
BTW: How do you get access to this edition? just post here or in a related thread your request (to show that you are a licensee) and if in your profile there is no email shown then drop me a messasge at pino [AT] dftgames [DOT] com and I'll send you the access invites.
About the author
In the software eng. field since 1981, in charge of R&D during last 10 years. IEEE Senior Member (and volunteer).
#42
09/30/2010 (6:22 am)
Welcome aboard Thomas ;)
#43
Regards
Shafi
10/13/2010 (9:34 am)
Hi Pino - just a thankyou for the amazing work! I'd be very gratefull for access to the CEV please!Regards
Shafi
#44
10/13/2010 (9:59 am)
@Shafi: to grant you access I need your forum badge to show a Torque X licence assigned to you ;)
#45
10/14/2010 (7:03 am)
Thanks Giuseppe - Let me resolve that first;)
#46
Regards
Shafi
10/28/2010 (7:51 pm)
Hi Pino - just sorted out my license! I'd be very gratefull for access to the CEV please!Regards
Shafi
#47
10/28/2010 (10:04 pm)
Pino, per our email conversations, i would like to access the CEV please.
#48
10/28/2010 (10:23 pm)
@Shafi and John: sounds! check your email ;)
#49
Thanks!
10/31/2010 (7:44 am)
Pino, I would like to request access to the CEV please. I am very much interested.Thanks!
#50
11/07/2010 (4:49 am)
I don't know if my license will show up due to it being through App Hub, but i'd like access to the CEV also.
#51
to gain access to the CEV you have to be a Pro licensee, not binary only. Your current license is limited to the sole binary version. To gain access to the CEV you should buy the source first.
11/07/2010 (1:51 pm)
Hey Cristopher,to gain access to the CEV you have to be a Pro licensee, not binary only. Your current license is limited to the sole binary version. To gain access to the CEV you should buy the source first.
#52
11/11/2010 (7:56 pm)
My bad, purchased now if i can get an invite :).
#53
welcome aboard ;) Your profile doesn't show an email address, so please drop an email so we can go ahead.
Cheers,
Pino
11/11/2010 (10:07 pm)
Hey Christofer,welcome aboard ;) Your profile doesn't show an email address, so please drop an email so we can go ahead.
Cheers,
Pino
#54
11/13/2010 (11:27 pm)
can i get an invite too please? thanks
#55
11/14/2010 (12:34 am)
Sure thing Luis ;)
#57
11/14/2010 (2:05 am)
@Daniel: Sure you may, but as your address isn't shown in your profile please drop me an email (pino AT dftgames DOT com)
#58
Would you kindly get me some access to the CEV repository?
11/15/2010 (4:12 am)
hi Pino! great work with the CEV and I will like to check it out to see what can I do to make it better! :D Would you kindly get me some access to the CEV repository?
#59
Please check your email: hotmail assresses are usually problematic :(
11/15/2010 (8:27 am)
Hola Ramiro,Please check your email: hotmail assresses are usually problematic :(

Torque Owner Thomas.G